Well done! Interesting take on tetris
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Thanks for playing and for telling me about the bug! There seems to be an error with some memory access in the web-build. I don't get it in the unity editor, so I will need to do some testing to find what it is.
Thanks for playing and commenting! As a solo dev, I only got one early playtester before a lot of this was properly implemented. That would have been smart to get it tested more. The logic for pushing things, picking them up, and dropping them are not working as well as I wanted. There are some finicky issues with them that would have been fixed if I had a bit more time.
Try not being so close to the wall when you pick it up.
Code-wise, there is a collider that checks if anything is blocking placing the object on your head. That box is apparently slightly too big and can collide with the overhang on the wall which prevents you from picking up the key. That is the only thing I manage to replicate here that prevents you from picking it up.
Thanks for the gif showing the issue. I guess it has gotten bugged. That was the intended way to get to the key at least. I can try to look at it tomorrow to see if I can figure out why it doesn't work.