By the way congratulations!
Recent community posts
The game is pretty fun, but it laggs on my computer and I would like to be able to destroy buildings too. And it would be even more fun without the timer, so that I can destroy as much as possible xD
Nice little game. I had to guess what the sauce onions and mushrooms were first, but when I knew it it was fun to play. Maybe you could add an endless mode with random recipies. And the cook looks more like a grey circle :P xD
When I play, no bots spawn and I can't do anything :/ And after some walking I got bugged behind the big tree, and I couldn't free myself because I couldn't see me anymore because the tree is so big.
A platformer game where you have to defuse a bomb in under 30 seconds, with the particularity that you can use magic spells to help you.
A - walk left
D - walk right
Space - Jump
W - activate Spell
Esc - Pause the game
E - interact (destroy turret, defuse bomb, pull lever)
You have to pull all levers in order to defuse the bomb. To defuse the bomb interact with it 3 times. You can deactivate the bomb first and then pull the levers, but you have to do both.
Turrets will turn into your direction and shoot at you. But you can destroy them by interacting with them 5 times.
To choose a spell right click it, to show info about it left click.
I uploaded a project on itch.io too, also exported with gamemaker, and there was no warning. But once I exported a game as "single runtime" whatever and it showed me the error. I don't know what that export is doing wrong :/