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felinearts

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A member registered Dec 02, 2017

Recent community posts

sorry i didnt saw the part where you asked for the font, my bad!! the font is https://www.dafont.com/ander-hedge.font i searched yesterday for the bug, i know a bit of shaders and there is nothing technically wrong, im almost sure it is something with mip mapping as the standar canvas is always huge, the shader works great in camera space but since i have like 10 dfferent canvases i would need to change a lot of things. i can do that as a last resource, love the plugin! <3

btw this also happens with the standar UI shader in the canvas but is less noticeable.

ty ty! i love the plugin, you did an amazing job there!

for the shadows, i tough on that too and its not the case. i want to think its some kind of mip mapping as the canvas is always huge.

(1 edit)

1 am update, it is fixed if I use screen space - camera but that solution does not works for me in this specific case.

in this case, both, color and outline have 0 alpha, this is the game view, editor view is fine for some reason, this is an empty new scene.

as an update, those boxes do not show in the unity editor and i already tried disabling all the post processing filters

Hello, I got Super Text Mesh Pro some time ago and im finally trying it, gotta say its AWESOME however i have a problem.

Im using the UI component and notice how the draw animation show little boxes, i have been playing with the values but i cant find out how to fix this. here is an example, im using the UI outline shader.

sorry for my poor english.

thanks!