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Hearthside Games

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A member registered Apr 11, 2020 · View creator page →

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It’s a game jam! It’s not going to be perfect! Great job.

I had such a blast playing this game. It’s right up my alley. The time is a little unforgiving at first, but I was able to sneak a win by placing markets and farms off to the side and using a few carefully placed forts to lure the vikings away. Once I locked a good strategy it ended up being a cake walk, which made me feel like a good gamer for once! xD

Loved it. Great job.

I have to be honest. I didn’t do very well with this. I tried two playthroughs but with a mouse and keyboard, I wasn’t able to get very far. I got to an area with a few pillars that required some angles to be navigated at specific angles for the wall jump mechanic to work, and I just struggled to line them up correctly with only 8 directions to work with.

Still though, I don’t have a controller at the moment, and the game specifically recommends one, and I can see why! If I had one, I can tell that I would have thoroughly enjoyed this. Art and music were great, the little cutscenes were great to see in a jam game, and even thought I failed and failed and failed and failed I still had a fun time doing it!

Fun little game. There were a few UX suggestions that I have. It seemed like keyboard input didn’t work on the text popups, so I found myself moving my hand to my mouse when it wanted to be on the arrows. Allowing space or enter to trigger the alerts would have been nice.

I found the time crunch very unforgiving, but that might just be a skill issue for me.

Overall a fun little guy. I enjoyed my time playing it.

The game seems fun enough, but I couldn’t really keep track of what I was supposed to be doing. In the 3 runs that I tried, I couldn’t for the life of me figure out why I was failing. I’m also not a factory sim player, so take that with a grain of salt!

Thanks for the feedback! I’m glad that you enjoyed it!

Thanks for the feedback! High praise for the art!

The engine that we used for this, unfortunately, doesn’t export web builds. :( But we might look in to redoing it with a framework that does!

I really enjoyed the look of this, even though techy psychedelics aren’t usually my thing. The sound design was pretty good, although I found the static in some of the sounds a bit aggressive.

Gameplay wise, I enjoyed it. The controls were easy to get the hang of, but the game had a decent enough challenge with each level.

I would love to see a bit more done with the concept. It reminded me of weird shareware games from the early 00’s.

Thanks for the feedback! I’m glad that you enjoyed it, for the most part! Really solid feedback, which is much appreciated!

We had exactly the same thought! Especially with the point where the King is going to eat a goblin. You’d have players arguing about who’s going to serve him food, knowing that they’re not coming back! Haha. Thanks for the feedback! I can’t wait to check yours out!

I don’t think anyone can tell you whether or not to quit a job that isn’t working for you. That’s a decision that you have to make for your own reasons.

I can say, from experience and having tried it a few years ago: quitting your job to game dev full time is a big gamble, and you’re extremely likely to lose that bet.

These days, I have a full time job and work on my game every day. I made a commitment to do something on my game every day. Some days it’s a 5 minute bit of work and some days it’s a full 8 hours. This works for me, and I can only recommend that you find a sustainable balance for yourself.