It’s a game jam! It’s not going to be perfect! Great job.
Hearthside Games
Creator of
Recent community posts
I had such a blast playing this game. It’s right up my alley. The time is a little unforgiving at first, but I was able to sneak a win by placing markets and farms off to the side and using a few carefully placed forts to lure the vikings away. Once I locked a good strategy it ended up being a cake walk, which made me feel like a good gamer for once! xD
Loved it. Great job.
I have to be honest. I didn’t do very well with this. I tried two playthroughs but with a mouse and keyboard, I wasn’t able to get very far. I got to an area with a few pillars that required some angles to be navigated at specific angles for the wall jump mechanic to work, and I just struggled to line them up correctly with only 8 directions to work with.
Still though, I don’t have a controller at the moment, and the game specifically recommends one, and I can see why! If I had one, I can tell that I would have thoroughly enjoyed this. Art and music were great, the little cutscenes were great to see in a jam game, and even thought I failed and failed and failed and failed I still had a fun time doing it!
Fun little game. There were a few UX suggestions that I have. It seemed like keyboard input didn’t work on the text popups, so I found myself moving my hand to my mouse when it wanted to be on the arrows. Allowing space or enter to trigger the alerts would have been nice.
I found the time crunch very unforgiving, but that might just be a skill issue for me.
Overall a fun little guy. I enjoyed my time playing it.
I really enjoyed the look of this, even though techy psychedelics aren’t usually my thing. The sound design was pretty good, although I found the static in some of the sounds a bit aggressive.
Gameplay wise, I enjoyed it. The controls were easy to get the hang of, but the game had a decent enough challenge with each level.
I would love to see a bit more done with the concept. It reminded me of weird shareware games from the early 00’s.
I don’t think anyone can tell you whether or not to quit a job that isn’t working for you. That’s a decision that you have to make for your own reasons.
I can say, from experience and having tried it a few years ago: quitting your job to game dev full time is a big gamble, and you’re extremely likely to lose that bet.
These days, I have a full time job and work on my game every day. I made a commitment to do something on my game every day. Some days it’s a 5 minute bit of work and some days it’s a full 8 hours. This works for me, and I can only recommend that you find a sustainable balance for yourself.

