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🎩 Ianoc

A member registered Apr 15, 2018 · View creator page →

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Thanks! XD

We had a sort of prop-hunt inspired vision in mind but we just couldn't find the time to properly work on it for the jam.  That and Godot's softbody physics are quite finicky lol, took me ages!

Cute, fun, and more challenging than I expected!

I like the feedback of the UI and the intentional chaos of managing so many different lines criss-crossing the screen.

Fantastic!  I left a comment on the main game page, but everyone here put it way better than I did. :D

This is so cool!  The movement feels fluid and precise yet unique and I like the way the little floaty creature is incorporated into it.  On top of that the art is stylistic and mysterious.  Again, love it!

I can definitely see the influences in there!

10/10 would relate again DX

Basically Happy Wheels, but the bike dad became the human torch and went through a grueling college degree (aka espresso depresso).

Thanks for trying it out!  Yeah I'm not surprised some pesky bugs popped up... I've held myself back from swapping the drive files out with fixes in the spirit of the game jam.

But you're right, definitely needs some audio to spice things up;  I'm already to keep working on it! :D

Thanks for checking it out!  Admittedly I still haven't actually gotten the chance to see how it plays, so some feedback on that would be super helpful.  😁

I really enjoyed experimenting-- the block coding for making your genome is pretty neat! :D

So well crafted!  I can tell from your submission that you really knew what your were doing.  : )

Soooo cool!

I'm not usually into this style of gameplay, but I could definitely keep playing with the great music and artstyle.  I love how you can get your character to keep orbiting, so that it rewards you for getting better at the game. :D

So stressful and fun :P

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So fun and really polished-- I love the control changing mechanic.  :D

Fun, original, and well made.  Had the frantic feeling of games like Dumb Ways To Die! : )

The controls are listed in the "info" section when you boot up the game : )

A fun and funny concept, I definitely enjoyed it.

This was a clever take on the theme, thanks for making it!

Perfect fit for this jam... gamifies the player's lack of control.

I agree with jhaych, this is super interesting.  The music really gives it a polished and kinda spooky feel that contrasts with the words on the screen, and I really like the idea of giving up control in order to progress.  (it's simple, yet really elegant!)

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Thank you so much for letting me know!  I should have tested it first-- I'll see if I can get around the upload freeze, then try to ping ya'll somehow.  I've added a temporary google drive link that might work until I get things sorted out.

This is what I get for pulling an all-nighter XD

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Wow so simple yet genius XD

Awkwardly charming -- an entertaining concept XD

Well done all around from concept to design!  :D

Really cool concept!  When I realized the drawings were left behind by other players... well, anyway I'm the green dot on the left knee.  XD

Lol but "technically" it was only one second :P

I'll go try your game out XD

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I'm not entirely sure about other roguelikes (because I cannot think of many that move on a grid off the top of my mind), but perhaps allowing the player to hold down the arrow keys when moving would help.  That would also allow for the diagonal movement I just discovered with the mouse.  In terms of making that feel precise-- maybe think about something like pokemon's world movement?  If it was needed you could even limit controls to individual presses during combat.

I'd say the same a Koveras-- definitely one of the coolest games I've tried today!  My only complaint is that repeatedly pressing arrow keys to walk around can start to feel a little tedious when not fighting monsters (I actually really like the  strategy of the combat).  Feels like something that could be a blast to play!

Oh yes, and the sound effects and camera movement give it a rather appropriate "lumbering monster" feel.

After some trial and error, it was a lot of fun!

I should say though-- the tutorial screen is comically hard to understand until you actually get to playing.  It certainly makes sense, but only now that I worked out how to actually play the game.

Tried installing, but the game files are corrupted for some reason.

Hey thanks for your feedback!

There's definitely some general UI elements I never got around to-- for example, an indicator that clicking on the other characters basically functions like using stasis in Breath of the Wild, where it applies force every time you "push" them.  It's possible to save everyone, but it's good to know how unclear it is.

It is clear that a lot of thought was put into this games level design!  It teaches itself, feels great, and I had a lot of fun playing.  I was finding myself exciting to find out what the next power-up would do!  :D

Charming, entertaining, and unique.  I like it!  :D

I like the premise.  Very unique and sufficiently difficult.

This is well executed, especially in the area of audio feedback.  The art is appealing.  And the mix of cooking with defending makes it tense at times!  XD

Made me want to see more.  :D