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Exkalemation

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A member registered Mar 11, 2024 · View creator page →

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WAAAAAAAAH THIS IS SO CUTE!!!!!! The aesthetic, the writing style, and the 3d backgrounds and sprites... they're all so fun and whimsical, I thoroughly enjoyed playing through this!!! Bun and Nova's sprites are genuinely too cute!!! The artstyle is adorable and just- RAAAAH!!! ITS SOOO CUTE!!! The design choices of everything, from the blocky 3d sprites to the font used in the UI all fit cohesively into something super cute and playful!!

THE VOICE ACTING TOO?????? Genuine chef's kiss. Everyone did such a great job, and I especially loved the newscaster in the beginning LMAO

Genuinely its a super well done visual novel, bravo to the team that worked hard to create it!

As for feedback- it's a bit nitpicky and full disclosure, I haven't successfully made a visual novel yet. And although I'm a big fan of visual novels, I wouldn't call myself an expert- so take this feedback with a grain of salt.

 However, something you could keep in mind for next time would be the pacing of the dialogue? I noticed that you put a lot of sentences into one section of the script- and while I didn't find it an issue very much, pacing the sentences by separating them into different sections might help when you want to put emphasis on something! 

For example, at the part where Bun's leg is healed by Nova, the dialogue for her realization is one big section: "The boy places a hand on your leg, and a warm glow surrounds it. Suddenly, it... It doesn't hurt anymore?

A really good aspect of visual novels is that you're able to control how much information a player can digest at a time, and the pace of which they read it, through separating and/or combining chunks of dialogue/information into different sections that the player has to click through. This can help with multiple purposes, like giving certain information more meaning through allowing the player more time to process the information- or even serve as a method of portraying the main character's own disbelief/hesitance towards something.

The fact Nova can magically heal a broken leg is very unusual, and it's something you'd want to pull attention to, right? However, as it is right now, the dialogue for it is super abrupt. I, as the player, can read the entire realization of this abnormal ability in one screen, making the weight of it a little less significant since there's not much time for me to really process that information. 

But if you were to separate that chunk of dialogue into smaller chunks- maybe something like: 
"The boy places a hand on your leg, and a warm glow surrounds it."
"Suddenly it..."
"It doesn't hurt anymore?"
Then the player having to physically click to get through all that information- the realization of Bun -forces them to process this interaction and the abnormality of it slower, allowing this big plot point to truly sink in and giving it more emphasis in the player's mind!!

Either way though, this was a super well made game. Congrats to the team for a job well done!!! I hope to see more of your games in the future :D

Super fun!!! I really enjoyed playing it :DD