great, can't wait to see how it turns out! best of luck!
Recent community posts
it doesn't really fit with the theme much and the game play is pretty generic. it doesn't use the whistle idea in any interesting ways like letting you hit the space bar to slow down and catch your breath.
i hope you make this into a fuller game this game has a ton of potential but, with out much content it is a little repetitive. also i think you should add a dash or something to make the movement more interesting and the collision box for the player felt a little to big. this game is in the top 5 i have seen this jam
the game spends a bit to much time on the opening dialog when it could have been teaching you how some things worked like the stationary tanks or that you can brake the brown blocks. the game play is a bit slow and i think it would be better if the movement animations were sped up. the levels get a bit repetitive. and i think there's a major bug if you fire and hit enter very fast it seems you can kill any enemy and they don't even get a turn. otherwise the twist was a bit to for see able and without any sort of boss level unimpactful.
the text boxes are to small and when i said "answer correctly" he went up to me shrugged and after that nothing happened (i think the text box problem was just me not being in full screen mode)
it doesn't fit with the theme and in fact is dragged down by it, only being able to see one story at a time like this is just a annoying gimmick that can make you miss some very important info, making you rush to a conclusion. if at the start you don't pick one of the right two too talk too then you either rush to a false conclusion or, restart which undermines the point of the game. it would have been better without the gimmick, it isn't designed for it, and it and doesn't use it in any interesting ways.
how you get stuck on every wall like your covered in glue is annoying. some of the levels can be to hard and frustrating like, the one with the lowering spikes. there should be a reset level button. and you shouldn't be able to move the second after you die because that just takes the input that killed you and kills you again. other wise good game
sorry if my review seemed rude i was doing a lot of them very fast. i don't think it used the "JUST ONE" in a very interesting way and not in many important ways. and by it's to easy i mean it doesn't get hard fast enough, i'm sure eventually it gets harder. and i don't know why the screen is so big.
when i say "the weapons are unbalanced" i mean when a lot of weapons one hit kill, the pistol seems like useless trash you pick up to make way for other weapons, that doesn't really do enough damage to do anything. and the shot gun and rocket are to similar. both are long range, not one hit kill weapons. i suggest adding 1 more bullet to the shot gun but decreasing the damage of the bullets, just enough so it's a one hit kill if you get all. (by the way this might be the best game from this jam)
the game looks nice, the weapons are unbalanced, it fits with the theme. and i think there should be a little bit of acceleration to the character because, with how fast you move it's hard to move your eyes with him when he turns.
when the lights go out i think you should be able to see a bit more, and for some reason the cross hair feels more slippery then normal. otherwise i don't think it fits with theme very well.
i wasn't expecting much but this was a surprisingly good idea some of the problems are 1: reloading is a death sentence 2: it takes to long to start firing 3: i have no idea what the different enemies do. i think this whole you can only do one thing idea is good but there isn't many things to be doing in the first place.
this is a good game but, there are some problems of course. first is that the list of units don't match up with the flags making things confusing. and that it's almost impossible to kill a knight without one of your own, which makes getting wood later very hard. and the archer is almost unusable.
the game is basically impossible when you first play. i had no idea what yellow meant, how close things were or, what the levels looked like. making it impossible to deduce anything so i had to cheat to even have a chance. this could be a very good idea if better executed. maybe show the player a few levels with the map to start?
very interesting. i think you could make a pretty good coding learning game out of this, but in practice it's not much else. it was fun though and it could make a good fuller game if more polished, like not having to capitalize some of the commands.