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A member registered May 27, 2017 · View creator page →

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EDIT: I'm a doofus and never published the sale. Keeping it on until July 3 now.

I'm proud to announce Convergence Compulsion is joining the itch.io Summer Sale!
This week, for $1 USD, you can get this chaotic, colorful game on PC, Mac, Linux, and Android!

(Psst! There's also a playable demo on the game page, so you can check it out in your browser right now!)

Convergence Compulsion is an arcade-style game where you match colors, dodge obstacles, and collect power-ups to rack up a high score! Supports mouse, keyboard, gamepad, and touchscreen input.

Notes regarding the demo: gamepad not supported in the browser, and request the desktop site on mobile. I'm hoping to resolve both of these soon.

Try it out! Or watch this trailer here--either way, thanks for the time and I hope you have fun!

Fixed now in 0.5.1

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As a matter of philosophy, the color should never be the source of difficulty. I've been trying to find some science to help out with picking up good colors. Might just need to punt and prevent certain pairings.

Thanks man! I'll be working that one out on stream tomorrow!

Def giving this a try when I get home! Nice work on the visual style!!

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Convergence Compulsion is still in beta, as there are a number of features I hope to add before calling the game feature-complete. Most of what will change is the addition of new power-ups and platforms to play on. Here's the general idea of what I'm going to add to the game before it goes into a more bug-fixes-only mode. (This is obviously subject to change based on feedback during the beta.)

  • Before July 1, 2018
    • Add a gravity power up that for a short period causes all existing and new obstacles to fall to the bottom of the screen. The player also falls, but gains a "jump" while gravity is active.
      • I'm gonna move this out past some of the other platform releases, and maybe only if there's a good number of requests.
    • Add a time-stop power up that stops the oncoming waves, allowing the player to converge on their color at their leisure for that one set.
      • COMPLETE!
    • Add a "power up" that causes the next set of waves to come in from the top and bottom rather than the sides. The next waves will resume from the sides.
      • COMPLETE!
    • Definitely some kind of options menu for volume, and rumble settings--at least.
  • Before August 1, 2018
    • Release the game on Android and Amazon Fire--and in their respective app stores.
    • Release the game on iOS and in the App Store.
  • Before September 1, 2018
    • Release the game on Steam.
  • If wildly successful
    • More power-ups! Maybe some new game modes! Most of this will be up to your feedback!

Anyway, that's the plan so far. If I'm missing anything that is going to prevent you from enjoying the game, let me know! Thanks for playing!

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Thanks for getting into Convergence Compulsion while it's still in beta! Let me know what you think of the game here: accolades, criticisms, issues, bug reports, ideas--anything goes, just keep it PG!

Also, if you're reporting issues, be sure to include each of the following.

  • What version of the game you were playing (i.e. the number, like 0.1.0)
  • What platform you were playing on (windows, linux, etc.)
  • What input method (mouse, keyboard, gamepad, etc.)

Good luck! Have fun! And thanks for playing!

Thanks! I'm glad you had a good time! And fun fact: that reader mail byte comes from the episode we named our game after.

Thanks Doodle! I appreciate the feedback, too. I've been trying to iron out the sound thing from the get-go, but my technical chops are a bit dulled from disuse. I know the coin noise is jarring for how often one hears it; were there any particularly abrasive ones for you besides that?

Great concept for the title! The whole design was clean and fun! I love the way you posed the geometric towers against the amorphous Jelly. And extra props for making you game immediately extensible with the map editor!

Charming and fun! I hope you do add a couple more "days" of play!

Tons of fun! The controls are mind-bending at first, but you get used to them quickly. And the aesthetics are top notch! I will be coming back to this even after the jam!

As far as tuning/tweaking: it's very easy to get into a death loop in the tutorial. I died, then the enemies camped on the drop point, so I just kept dying. Other than that, it felt a grating to me that while the circle-me enemies are not just immune to the beam but kill you if you beam them. I think even describing them as "deflecting" the beam would set the expectation better. 

Thanks for putting together another fun jam!

Thanks! I'm glad you enjoyed it. Did you manage to get full internalization with Nick? And yeah, the goblins have spooky, dead eyes. o_o

Haha awesome! Yeah on my next play I ended seeing just about all my suggestions, too.

Simple and fun! Nice job!

I only got to 1600 pts, so maybe these are already in there but some more words if you want:
  • snoozin'
  • losin'
  • recusin'
  • accusin'

And some off-words:

  • poison
  • cussin'
  • hoistin' ;)
  • cousin