Thanks! I'm glad you had a good time! And fun fact: that reader mail byte comes from the episode we named our game after.
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Thanks Doodle! I appreciate the feedback, too. I've been trying to iron out the sound thing from the get-go, but my technical chops are a bit dulled from disuse. I know the coin noise is jarring for how often one hears it; were there any particularly abrasive ones for you besides that?
Great concept for the title! The whole design was clean and fun! I love the way you posed the geometric towers against the amorphous Jelly. And extra props for making you game immediately extensible with the map editor!
Tons of fun! The controls are mind-bending at first, but you get used to them quickly. And the aesthetics are top notch! I will be coming back to this even after the jam!
As far as tuning/tweaking: it's very easy to get into a death loop in the tutorial. I died, then the enemies camped on the drop point, so I just kept dying. Other than that, it felt a grating to me that while the circle-me enemies are not just immune to the beam but kill you if you beam them. I think even describing them as "deflecting" the beam would set the expectation better.
Thanks for putting together another fun jam!
Simple and fun! Nice job!I only got to 1600 pts, so maybe these are already in there but some more words if you want:
And some off-words:
- hoistin' ;)