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A member registered May 01, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

I have tested the demo and to be honest, this is a very unique and interesting game for me, I recommended this to a friend and he will eventually test it as well.

I recommend anyone that visits this page and find yourself interested,  play the Demo as well, it's a quite different experience. I'll surely buy this on its full release not only to support the creator but to see what waits beyond the limitations of the demo.

I have a suggestion, the 3d sectors, they should have the same way of applying material for different parts (ceiling, wall, floor) I tried to go around that using multiple brushes with 2d sectors, but it wont work or sometimes blender just crashes.

You tool is really the greatest tool so far.

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Yes thank you, and you made something great, it reduces the time and

stress alot! Not hard to understand at all. I just drew the map on paper
and boom it was done in just some minutes, didn't have to check for
empty gaps or anything, the only problem I'm having is the one I said
here, good job.

Edit3: I have fixed the issue, it was Unity's fault for not updating the .blend file while in Scene, I even edited your script to see if there was something missing but turns out it was really Unity's fault. anyway Keep up the good work, this Tool can be very usefull to everyone!

(1 edit)

I'm testing your tool, and so far it is great. The 2D sectors works perfectly and they are allowing me to make my test level way faster than placing texturized planes. There is just one problem, the 3D sector only supports one material and there is no option to change it, is there a reason why? or do you have any plans to add support to that? (I'll rate this tool once I'm done with my level)

Edit:  Brushes and 3D sectors are sharing the same material with the Ceiling.