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enderguardian

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A member registered Jun 26, 2021

Recent community posts

thanks for clarifying my point, i was thinking of that in a lore sense since we did see that lives were used to make juice for the kings live off of before runmo did a runmo

i suggest making revives act less like revives and more like collectibles dotted throughout the map since there isn't really a revive system in the game (and also revives just suck in the modern day where games don't need to be stupidly hard to make the game last more than 30 minutes) an example of a spot in the first level would be in the spike pit there are coins used to guide the player to a dash walljump i jumped down to see if there was anything but i couldn't find it and if something was there the controls were too slippery for me to do anything about it.

tl;dr turn revives into collectibles and make the controls smoother