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ElPasteltoGrunon

64
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9
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A member registered Aug 03, 2023 · View creator page →

Creator of

Recent community posts

I think this was a mistake in our side, since the starting screen does not show the character when he gets out of the house, and he also walks really slowly! You have to hold the button (or joystick) for some seconds before the character accelerates.. This was done to show that he is an eldely man... Sorry for the inconvenience, but thank you for trying it!

Uh thank you for your feedback, we might make them a bit quicker!

I think we will not be able to do a HTML build, since we used FMOD, and it is quite laggy in web...

Thank you for your feedback! I will take a look into that...

Really cozy game! A shame the sound was not there :( I think it would have fit the artstyle very well. Beautiful game anyays!

Really really cozy here! I really liked the voice acting, it was seriously good. I felt right outside the Lofi Girl's house...

Hey Artur! Yes we wanted to upload an HTML5 build, but we ran out of time. Anyway, we used FMOD, which is really laggy on web builds...

We know people dont like downloadable versions, but it is what we managed to do...

About the Linux thing, thank you for the feedback, really did not think that much through.  I will upload a linux version when the jam ends, and will take that into account for future games. I guess in gamedev community there are more linux users than I thought ;P

Hey nice game! The mechanic is quite interesting!

Small points: Sometimes I am a bit confused on what is happening, and the enemy takes a bit to much time to think, which breaks a bit the rythmn you were going for (I am guessing).

Anyway, I could see this turning into a really engaging game!

It might actually make more sense to use the left mouse click, we will take a look at that. Thank you for your feedback, Rythim Man! I am glad you had fun, I also like best controlling the drones!

Thank you for your feedback! We will consider that. About the exploding, you drain health from the enemy overtime, and when it is low enough, you can execute him.

Nice game! We had the same idea, but I feel it is interesting how we went for different approaches, I feel like you did some things well we did not do so good, so we might learn a couple of things from you. It was fun to play!

Yes, we did not manage to fix that bug :'(. Thank you for playing!

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Great game! It was really fun, and the animation at t he end, omg the quality.  It was a nice pidg on the topic.

Glad you enjoyed! It was difficult to get the controls on the sphere.

Thanks! It was tricky to get right the controls on the sphere

Thank you! Glad you enjoyed

Nice game, I had fun playing it! It it becomes really hard quickly, I had to squeeze my brain for it!

I did not understand at first, but when I did, it was really cool! It feels like being in a nuclear reactor with all the chain reactions!


Is the background supposed to be the CMB?  That is a great idea!

Nice aesthetics! I had a great time playing it, it could evolve into something really could if you keep working on it after the jam ends!

Fun game, I enjoyed trying to find the best way to climb up!

Nice game! We thought about something like that, but we did not know how to implement it, but your implementation was really fun!

Nice graphics, sound and gameplay.

¡Muchas gracias! Le daremos una vuelta a lo de la calidad de las piezas entonces...

Si este juego y yo hubiésemos existido en la edad media, yo sería carbón vegetal.

jajajajajaja pls

¡Qué idea tan guay! Quizás hubiese estado bien que fuese un juego un poco más de precisión, con enemigos más lentos y menos vida, pero la verdad que ha sido muy entretenido.

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Me ha parecido muy entretenido, eso sí, no me voy a dedicar a vender piedras. Ni una he dado. En cualquier caso, muy guay los diseños de personaje y la música.

Edit: ¡Me acabo de dar cuenta que muchos sois los de Aion! Ya me cuadra, ya... Genial como la última jam.

Cualquier cosa que vaya a decir ya lo han dicho. ¡Muy guay la experiencia!

Jajajajaja te pasas, pero muchas gracias crack!

¡Muchas gracias! Sobre lo de construir, se supone que es el efecto de la catástrofe sobrecarga. La idea era que se fuese descubriendo, pero vamos a hacer al final una update poniendo lo que hace cada catástrofe, porque al final solo desorienta más.

Que halago! Muchas gracias máquina. Es cierto que hay unas cuantas cosas que necesitan explicación, pero nos calentamos con la idea y no nos dio tiempo. Para la próxima intentaremos algo un poco más pequeño.

Muchas gracias! Teníamos otra idea en vez de modelos 3D, pero el tiempo se nos echó encima. Me alegro de que te gustara.

El memory no puede ser demasiado divertido.

El memory con gatos:



Enhorabuena, te lo pasas teta con este.

Muy relajante, me ha recordado al Animal Crossing, y los peces, muy originales. Me ha gustado mucho.

No lo sabía yo, pero siempre había querido darle plutonio a una vaca. Divertido, pero la leche agria me tiene hasta las narices.

Hay algunas cosillas que me saben mal porque son detallitos fáciles de arreglar, porque como diré más tarde el juego es divertido; la textura del suelo hay que tilearla o lo que sea, está muy pixelada y es el 50% de la pantalla, los efectos; necesitaría un poco de feeback en la ametralladora, la smoothness/sprecular está altísima en algunos enemigos y en la ametralladora (al menos cambiar la skybox para que la reflexión no sea azul), y el juego es muy lineal, son los niveles iguales prácticamente (no es muy problemático porque es cortito).

Me jode porque quizás alguien más no se ha llevado la mejor experiencia por esas cosas, pero diossss, como me ha molado.  Lo mejor, la música dinámica, que se baje cuando acabas la wave y que crezca de nuevo después. Y vaya temardo. Me ha enchichado que no veas.

Si? Teniamos un poco de miedo de que no se entendiera demasiado bien... ¡Pero me alegro de que te gustara!

Hahahahaha, don't worry, maybe a background is not necessary:

This, for example, gives a more jungly vibe.

And this more of a hell-like if that is what you were going for:

The controls feel excellent, and the main character is really funny! I did have a great time playing it, the level design was good. I liked the fact that you get rewarded for fighting enemies, and it does not feel like farming at all. Overall, it is really well put together.

Maybe, to add some criticism, the background feels a bit too dead for my taste. Given the feel of the game, some simple background or, if you did not want any because of the classic theme, a more lively color would be appreciated (not in the cave, the cave is just fine).