The Amnesia inspiration is a little heavy-handed at times, but overall this was a really good experience! Couple of small issues that I address in the video but I eagerly await the next chapter.
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So I've been playing more on my off-time and I'm really impressed with what there is considering it's pre-alpha. The painting puzzle was very clever and the chainsaw-zombies definitely gave me a scare. Keep working on this!
It's very basic, but there's nothing particularly bad about it. I would possibly think about putting a bigger variety of zombie models in the game, as there's only two types. There was also a slight issue that when you kill a zombie and there's another zombie behind it, the bullets would go into the dead zombie instead of the alive one.
Apart from that, it's fine.
Played this along with some other HPS1SSJam games, and I enjoyed it! It's weird and creepy in a way I really like. I don't think I got a "true" ending and I'll probably go back to it at some point. Looking forward to Gorgeous Errors Of Flesh when it arrives! (your game starts at 29:44)
Hi! I played this along with some other Haunted PS1 Jam games. I think it still needs some work (which I talk about in my video below) but there's definitely improvement from Chapter One. (your game starts at 17:41)
This was fun! I think the steering needs to be a little more forgiving but the visuals and music are pretty great. Played it along with some other HPS1SSJ games! (your game starts at 10:28!)
So I've reached a point in the game where I've explored all of the house that I can, there's two locked doors and no apparent way of opening them?
I'm really not sure what I'm supposed to do here.
You're fast becoming one of my developers to watch! Was really impressed by Two Lines and this had the same creepy vibe to it. I'm really looking forward to Nemeses now! Will it be a fuller fleshed out game?
Sadly couldn't record this one due to hardware restrictions but I'll be eagerly awaiting whatever comes next.
Played through a little bit! Maybe I'm just dumb but I struggled with the puzzle in the library. What's here is very basic and barebones (by your own admission) but I'm very interested to see where this goes. Keep working on it!
As the below poster said, Granny's kill animation broke in the elevator and I managed to finish the game with absolutely no tension or threat. Even without that game-breaking bug it's not a very good game in the slightest.
Default map pack (seriously, I've seen the same map in Lazaretto, The One We Found and several other games), simplistic puzzles. This really needs improvement if it even hopes to be anywhere the quality of the game it's ripping off.