Thank you! I'm currently working on a different game (Intruder in Antiquonia), but I would like to continue with the story of Quantum Derail at some point as well.
Recent community posts
The game is fun! I find it's a bit too much self-service when it comes to difficulty. You can give yourself maximum bombs and then all levels become super easy. I feel level 20 should be challenging no matter what you tweak in the UI.
Thank you! The graffiti artist is an in-game help system. You can totally complete the game without using the help. I made it a bit inconvenient to collect the peanuts to discourage using the help system and encourage solving the puzzles in a traditional way.
I always wanted to make my own point&click adventure game since I played Monkey Island by LucasArts when I was a little kid. Last year I finally put together a script and found the energy and will power to spend a bit of time consistently every day doing graphics, audio and code.
After 10 months of juggling a full time job, family and game development, I managed to put together this short point and click adventure set in the near future in which you play as a policeman solving a physics related mystery.
You arrive at the police office to meet your boss and figure out what's next. What's next is the theft of the first quantum locomotive in the world from a company named Quantum Steam, based in New Palo Alto. You have been following that development since they made the first press release! The main suspect is the ex-lead scientist from the company who is known to be hiding in an abandoned station with his uncle. There is where the adventure really begins.
Quantum Derail combines elements of classic point and click adventures (third person view, animations, lots of conversations and puzzles) with pre-rendered 3D graphics and a modern UI focusing on the meaningful actions. It can be played directly in the browser (for free!) without plugins and virtually zero loading times.
I used Blender to create all the graphics in the game. The game renders 2d images and sprites on HTML5 canvas, but I made these graphics by pre-rendering 3D geometry from Blender.
Here is the game, I hope you enjoy playing it as much as I enjoyed writing it!