Weirdest Video Game Ever...(I Don't Even) | GHOST LANTERN
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Yeah, I should learn to believe in myself. Everybody's first game probably sucks anyway but its what you do with it after that makes it a good game. Thanks for the mini prep talk. I'm feeling fired up!.
I'm new to itch.io and the review I got was on RMN forums here (https://www.rpgmaker.net/games/5844/reviews/)
Here on itch.io you can check out your Analytics or notices and lots of more cool features, you even get a customizable widget and the ability to link to steam, google playstore e.t.c which is so cool!
I'm not sure about reviews here, maybe someone else can fill us in???
There are two parts in the game, heaven where you start and then hell where the game ended. You can either skip almost all battles and just stack up your urne and get to the next stage and do the same there to finish the game which should take about 30 minutes or 1 hour to finish (if you are unstoppable!) or you could spend time with some of the side stuff like helping a lady off a cloud, finding "diekiru" or stealing stuff and selling urne to get better weapons. There are also some additional characters that can help you fight for some of your Urne. Then the game would probably take up to 2 or 3 hours to finish.
I beat the game a few time both ways but apparently most people complained that the game was difficult to understand and the map was confusing (it wraps around both ways like in Yume Nikki games) .
Please comment if you get stuck, I might make a walkthrough.
Quick Tips: for the flying character you can only land on black floors and you need to press space relatedly when you match the swirly head on screen to the one in the map to get the head thing over the character, then you avoid others to get to the back of the castle. You can cash in your Urne for money in the Urne bank and buy equipment to fight and become stronger but you need Urne to advance to the next stages of "Tango-Ranima".
Some features where left unfinished so there might be a few bugs, It's barely playable as an RPG, I advise that you find a clever way to avoid combat at all costs, the level grinding is brutal.
"I tried to explain all of them as best as I can and the controls because I did very little of that for each of them which makes it a tiny bit complex"Same here, apparently most people felt the game was confusing. I think explaining gameplay to the player is a real challenge without breaking the flow of the game or writing documentation and a full feature list.
Hi I submitted my game just now, its also the first time I have ever done any kind of game jam. I now feel really relieved like a weight has been lifted off my shoulders. I hope to make better games and learn from my mistakes. I got a really bad review, that sort of thing always leaves a bad taste in your mouth for developing games, especially independent games which are always something vulnerable and intimate.