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Edmang

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A member registered Nov 26, 2015 · View creator page β†’

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Cool concept, good aesthetic, I really enjoy what you did here and can see it having many more levels and becoming a strong puzzle game.

Cute concept! I loved the music, hearing that reminded me of old school racing games from the ps1 era, I thought the art was cute but the racing was a little strange as I didnt feel like I was properly speeding up and turning, the other racers just passed by me when I was trying to do a simple turn, but that's more likely on my end for not understanding the movement system enough.

Overall a pretty solid entry that gave me nostalgia for a style of games I havent seen in a good while.

I liked this concept quite a bit! Though I did frequently have issues with navigating the playing field, because the camera constantly changed focus towards the other mage I could never tell the actual direction I would go, and found my character just standing still even when I mashed a directional key at times. However others mentioned this previously.

I thought the concept of having a sexual battle was pretty cool, and the shielding/shooting mechanic was good. I could see this turning into a legend of grimrock styled adventure/puzzle game with boss fights at the end of puzzle rooms. As well as different abilities and combat styles evolving if this were to develop further.

Good job! I really enjoyed this game!

Cute concept! Would like to see more of this in the future as previously stated. I really enjoy the portraits for each of the different planned modes and interactions though! I think if you continue this in the future it'd end up being a really cute and lewd game I think many would enjoy.

This is a very tight and polished game, I feel like the platforming was very well done, the minigame was cute, and the concept, with a bit more polish, could make for a good arcade styled release on platforms like itch or steam. It doesent take the lewdness or horniness too far which i think works for the concept and overall feels cute to me. I think the one button slip recovery (or two, I managed to avoid most obstacles) works fine, but if it got any longer might get unwieldy without some kind of slowdown mechanic (like bullet time styled slowdown).

My only complaint would be to change up the icons used in the mini game section, for the icon where you have to tap a direction multiple times, I'd prefer it if it was like two arrows on top of each other or like a button mash icon with a finger pushing down on a button with a direction.

Overall I think this is a fantastic game with a lot of charm!

Interesting concept!

I like the idea of messing around with aliens in a way that to humans would be considered more SFW than NSFW (lack of genetalia and the only real indicator of arousal being the moans) I do think the sounds were a bit repetitive like how SmutWritingDragon mentioned previously though.

(Edited 1 time)

Hey everyone! Thanks for the feedback, I super appreciate it! I've posted an updated version as a new game located at https://edmang.itch.io/lust-kingdoms

(I changed the name so as to avoid conflicts with another nsfw game that I found out recently had the same name)

I fixed the DPS bug so it should stack everyone's damage properly now. I've also reduced the enemies health and increased the money you get from defeating enemies. I'm planning on working on the following next:

  • Making the horde menu pop from the side whenever you want to swap something in the wagon
  • (This will help unify the UI and hopefully clear up any confusion)
  • fix the prices of buying x amount of upgrades
  • Add more enemies and background images
  • Add popups when you mouse over upgrades (to indicate cost and flavor text)

Thanks for sticking with me everyone and I'm glad you enjoyed the game!

I like the concept for this game a lot! I found the art style to be very attractive as well.

My recommendation if you wish to go forward with the game would be to either add some form of abilities (like jumping over rocks once every 10/20 seconds) or different zones (say when you reach 2000) that, once you reach them, gives you a minor speed boost and changes the color pallet slightly (so instead of purples and greens, like blues and greens, slowly shifting until you reach the reds).

I think the art style fits the concept extremely well and would love to see more of that style in general. Thanks for making such a cute game and I hope you have a lovely day!

thanks for the in depth notes! It looks like it’s not properly adding the dps of allies each time they are added. I’ll put in a few checks to make sure it does this on next release.

thanks for the feedback! I’ll try to find a way to make the difficulty curve less jarring, it’s probably due to the lack of higher end upgrades you can unlock, with the bee girl being the strongest one you can snag. A time what point did the game start to slow down for you?

I’ll try to investigate the cause of this bug, thanks for pointing it out! Do you remember exactly what icons you were selecting when the Dps wasn’t stacking?

Really chill music, Gets really hard as time goes on, Would like it if you could differentiate between the new spawners

Good amount of minigames, a bit too grindy though. Maybe increase the time you let players have to load in the chest minigame page first so that the initial slog to leveling isn't as painful. Also I'd reduce the load time on death, or let the player buy things while on death, advacing after it loads, because it removes something the player could be doing or looking at in the meantime. All in all, nicely done.

Wow This is really great, I like how it loads several different games and I think its a pretty good take on the theme! Excellent work!

(If you wanted to take it further I think it'd be neat if you made more little games that kept increasing in scale as it loaded, taking more time to load as it went on, possibly even including elements to speed up loading times (such as doing well in the minigames)

Thanks for the feedback! I was trying these out as an attempt to figure out some game design stuff, I'm reworking the way a lot of the game functions, and I'll fix those bugs you mentioned. Thanks for letting me know!

(Edited 1 time)

I am also working on an entry. Trying to figure out some really dumb UE4 bugs when packaging builds, hopefully if I get everything squared away I'll be done thursday. Anyone notice the deadline got extended to monday?