I really enjoyed playing through this! The different rooms were a nice touch and I like how it gradually got more and more claustrophobic.
Recent community posts
I had a lot of fun playing this, it felt really immersive and I liked that I had to keep an eye on my thirst level and make tough decisions. I liked the simplicity of the three locations, and the unexpected visitors to the dusty path. Would definitely play this again.
I really enjoyed this, and it's so inspiring to see that there's so much you can do with twine! I've just started experimenting with it for my first game, and there's tons I want to go back and try after playing this. The story was interesting and engaging, and I could really picture the different locations. I like the fact that it's separated into acts and lets me save and come back later. I also really like your choice of color and font - and your map! Such a cool game :)
I LOVE this game so much!! The art is extremely cute, the music is nice and relaxing, and it's enough of a challenge without being frustrating. It's really satisfying to see everything get cleaned up at the end of the game, and it has a great message. Well done guys!!
Game title/URL: https://sleepygame.itch.io/home
Pitch/Information: A short interactive fiction game which starts with you living on the streets.
I'd like feedback on: Anything really, but especially the story, how engaging it is, whether the passages feel too long/short, and how much it all makes sense!
I had lots of fun bouncing around in this game, and I loved the surprise of seeing which room I'd get next! I'd love to play more once the other features are developed, and it would be nice to have some music/sound. Great job overall!!
I've uploaded my game!! Take a look here: https://sleepygame.itch.io/home
I didn't have time to do everything I wanted to, although I'm still really happy to have a (somewhat) complete game! I've got several different endings which I'm happy with, I've learned tons about using Twine, and I've managed to make time for game dev in my normal life.
Going forward, I've got a few goals for this game:
1. Improve the look of the game using CSS.
2. Experiment with adding sound to make the game more immersive.
3. Develop some of the endings, particularly the shorter ones.
4. Draw some simple images to add to certain passages.
And goals not related to this game:
1. Make another Twine game using more conditionals, etc.
2. Experiment with two other games engines.
3. Upload two more games before the end of 2018.
4. Try working on a simple game as part of a team.
Being part of this jam has really given me the motivation I needed to make my first game, something I've been wanting to try forever. I'm so happy I joined and definitely want to keep going :D
Days 9 - 13
These days have been focused on typing up as much story as possible and trying to add more options so that the game feels more interactive - this was some helpful feedback I got from the playtesting thread.
I've planned out four endings, and managed to write all of the passages for two of them. It definitely gets tricky to keep track of everything, so hopefully I haven't made too many mistakes. Below is a screenshot showing a bit of my progress.
I'd really like to experiment more with changing the way the game looks, adding sounds, images, and altering the CSS. I'm not sure I'll have time for all that, though, so for now my aim is just to get a complete story with four different endings.
Hoping I can make it in time!
I love the art style of this! I'm not that familiar with this style of game so a bit more guidance in the instructions or a little tutorial would be handy. I was a bit confused about where in the pipe system I was, if anywhere? Don't have any specific music recommendations, but I'm imagining something retro and cute!
Thanks so much for taking the time to play and type out this comment, I really appreciate it! Your feedback on the story is especially useful, and I'm glad you're getting the creepy vibe from HomeTM - that's what I want to develop in the rest of the game.
I really like the idea of adding pictures and sound and am definitely gonna experiment with that. Stuff like rain sounds from outside could be cool I think, and maybe some simple black and white images to illustrate the different locations. Thanks for your recommendations - the sound and images in The Temple Of No definitely add a lot, super inspiring!
Your feebback has given me tons to think about, so thanks again.
Thank you so much for playing, your feedback is SO helpful! I'm definitely going to work on adding more choices so that the story feels more interactive. Thanks for the recommendation, I'll check Adam Cadre out for sure - just the titles of his interactive fiction games have me intrigued!
Was busy with work these days so didn't do much other than add a few passages and mull over how I'd like the game to end. Still not certain, endings are so hard and I'm not sure how many alternatives I want to include.
I have submitted my unfinished game to the playtesting thread so it will be interesting to get some feedback. This was my first time uploading something to itch.io so it was a good learning experience, and I can see there are lots of options when it comes to your game page. I'd like to learn more about these to get it looking nice and polished when I'm done.
Also not certain about what size is best for the viewport dimensions, and am thinking a few of my passages are a bit too long - I don't really want people to have to scroll up and down the page while playing.
I'm excited to learn more about all of this side of things!
Link to the game is here: Home™
Game Title/URL: Home™
Pitch/Information: Interactive fiction. You're homeless and you've got some tough decisions to make.
I'd like feedback on: Anything! Would also love recommendations of other Twine games I can play for inspiration - I've seen some really cool ones already.
P.S. Game isn't finished yet so the ending might feel a bit abrupt!
I've added a little more to the story today, and I'm enjoying test playing from different points and making tweaks.
I've tested a few different games from the interactive fiction section and got plenty of inspiration.
I've realized that the main factors leading to me quitting early are:
- Fonts that are too hard to read
- Paragraphs that are too long
- Not having an idea of how long the game will take to play
- Too many spelling mistakes/typos/etc
So, I'm going to try and avoid these issues in my finished game. I'm looking forward to the weekend when I'll have more time and can hopefully get a kind of 'first draft' of the entire game complete.