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Eastvillage

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A member registered Nov 18, 2018 · View creator page →

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Wow. This looks like an AAA game. It got fps, first-person animations, multiple weapons, enemies with AI, exploding red barrels, culling, bugs, and more. It's very ambitious for a game jam, I have to admit, and there are definitely many rough edges; The enemies rarely shot at me, I was not able to find the extraction point, sometimes I could see through the terrain, etc. So in short, impressive work. You got the skills, but the scope should probably be tuned down so you can focus on gameplay/design.

Great game, feels very polished. The aesthetics feels a bit like Portal, but there is more mystery to this. Love it. I got stuck on what-I-believe-was the last level though. I managed to get the crate to the door and then die. A reset button would be appreciated. Good fun though!

Simple, but very polished game. The jumping feels great and the levels are good. Some jumps might be a bit too challenging though. Otherwise very nice!

I didn't get to fight anyone, which is the risky part of making this kind of game. However, the aesthetics are great and I am impressed you had time to make so many moves and even cuttable bamboo!

Simple but well-made game.

Simple but well-made game. It's intuitive and feels really polished considering the time span.

Cool and short. This is clearly a narrative game, but it needs just a bit more to sell the story/moment. It is a promising start to a narrative though!

I drank a lot of coffee and the text messages UI got stuck on screen xD

I have the same problem. Windows. It was looking very promising though!

This is a good concept but also ambitious for a jam. I really like the graphics!

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Great little game concept! I liked that the up-side-down guy's world could be appear and disappear -- that made it unique and I think it could be good puzzle platformer. I.e. it is a puzzle about where and when to summon the up-side-down guy. Neat.

Sometimes the vine spikes was easy to miss though. Making them more visually distinct would help.

It's unfortunate that you didn't finish it. Scope lower next time and I am sure it will be great!

Cute and meta and innovative haha

Nice pixel art. But there is not much else in this game rn. Scope lower next time and I think you will have something great.

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It seems to happen for mulitple people. Some have success by running the jar instead, i.e. `java -jar app/desktop-0.1.0-all` in a console

Beautiful pixel graphics, but feels a bit buggy to play. I almost got stuck in the tutorial due to the white wall. Often I don't know what a button actually does, so maybe some color coding to show which button belongs to which door would be nice. Congratulations on your first jam though!

Nice atmosphere. However, the game is very hard due to the short sword. I would also like feedback when I hit an enemy, e.g. make them blink and play a sound. I don't get the title though.

Nice game bro. It was fun and made me chuckle.

This is such a cute and charming game! I liked how so many things were clickable.

Nice atmosphere, but there were no payoff/climax.

Interactive GMTK? What a time to be alive. This is such a great educational tool and will help many. I also learned a few new tricks. Thank you.

If I have to nitpick, it's a bit weird that the obstacles, torches, and windows are not attached to the wall in the castle section of the level due to parallax. It actually makes the section harder.

This one is my favorite

Loved it. Great all around. Only thing that annoyed me was when I needed three attempts to grab a sandwich, because I didn't hit the grid correctly - probably just me being too fast :P

Does the game only have two waves? Wave 3 never arrived and it was just about to get interesting with the bread walls. In any case, great concept.

Thank you for playing! Difficulty is always hard to get right on first try (especially as I had to test it solo). I have adjusted the difficulty since the jam, if you are interested.

Super cool aesthetics. Great story. Well executed spookiness. You have done a lot with a little. I can only agree with all the other comments.

Thank you for playing and for the kind words! The little guy is faster and can go through small holes. The latter becomes relevant multiple times. I also considered a fireball spell for the little guy, but you know, deadlines.

This is a great game. And quite unique! I got a record of 69 ;)

Simple gameplay, but the story makes it great. The trail left behind is a nice touch to show how the player's behaviour/patterns changed as they got more isolated. Love it.

Wow. This game is amazing. 10/10

If I come back later, will I be able to find my own questions/messages?

Great minimalistic style and simple gameplay. I did pretty well untell I made a simple mistake and then hell broke loose. But then the infected just stayed in the middle most of the time, so I managed to stay alive for some time. The game over text is not readable due to the white background. Great first game!

Pretty intense little game. Managed to get 64 seconds!

This game can be brutal. When the cat goes downwards or through a planet you can't do much. I like the concept though. +1 for cats.

I love the running animation and the uhm carry "animation". A bit simple maybe, but whatever. Good job.

Simple and cute. I would have loved if the plant actually grew.

Hey. My game is a local co-op game, about introducing your friend to your favorite game: https://eastvillage.itch.io/maxlwell-and-newbob

Great aethetics, wow!

A lot of potential. But only a few levels :(
Nice pixel art!

The gameplay is actually pretty good. And nice take on the theme xD

10/10 character sprites. And how the hell did you make a whole metroidvania in 42 hours?? Love it.