Wow. This looks like an AAA game. It got fps, first-person animations, multiple weapons, enemies with AI, exploding red barrels, culling, bugs, and more. It's very ambitious for a game jam, I have to admit, and there are definitely many rough edges; The enemies rarely shot at me, I was not able to find the extraction point, sometimes I could see through the terrain, etc. So in short, impressive work. You got the skills, but the scope should probably be tuned down so you can focus on gameplay/design.
Eastvillage
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Great little game concept! I liked that the up-side-down guy's world could be appear and disappear -- that made it unique and I think it could be good puzzle platformer. I.e. it is a puzzle about where and when to summon the up-side-down guy. Neat.
Sometimes the vine spikes was easy to miss though. Making them more visually distinct would help.
Interactive GMTK? What a time to be alive. This is such a great educational tool and will help many. I also learned a few new tricks. Thank you.
If I have to nitpick, it's a bit weird that the obstacles, torches, and windows are not attached to the wall in the castle section of the level due to parallax. It actually makes the section harder.
Great minimalistic style and simple gameplay. I did pretty well untell I made a simple mistake and then hell broke loose. But then the infected just stayed in the middle most of the time, so I managed to stay alive for some time. The game over text is not readable due to the white background. Great first game!
Hey. My game is a local co-op game, about introducing your friend to your favorite game: https://eastvillage.itch.io/maxlwell-and-newbob