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E. Peter

84
Posts
A member registered Jul 30, 2023 · View creator page →

Recent community posts

in how many games can you roleplay as soldier from tf2, huh? well in this one you can, 11 out of 11 nines

may be a bit soon to ask, but do you have an eta for the next update?

I heard the demo included 1-1 but it doesn't have it

did you get it

(1 edit)

dear friend I will assume this is an accident, but this is the suggestion forum not the track sharing forum

yea there are only two routes, didn't want to make it too big. in the future I intend to make 2 sequels called heaven and hell, but tight ropes are much easier in first person, but the spiral(I called it the tower) portion, that needs alot of practice to do easily

I saw your times in the leader board... you damn masochist you completed the track twice, what's wrong with you

thanks

you can see those in the post below

starting from easiest to hardest
https://github.com/TheTwoNamedMan/Poly-track/blob/main/pillbill
https://github.com/TheTwoNamedMan/Poly-track/blob/main/wall%20Riderrr
https://github.com/TheTwoNamedMan/Poly-track/blob/main/Highway%20to%20Hellven

cool, I got a few of those

there are only three, where did the fourth come from?

does it work on linux?

when was this last updated?

so this is for maps made with the intent to cause pain to the racer?

how high is it?

https://github.com/TheTwoNamedMan/Poly-track/blob/main/W-M%20None

 

no, there is no code

https://github.com/TheTwoNamedMan/Poly-track/tree/main
I'm not dead, still building the sewers

(2 edits)

1. not really a suggestion or a bug, but the the car physics is better. Well certain things make the car flip easier, but for the most part it's better, you don't loose your grip on wall ride turns if you go too fast, and if you drift downhill you don't loose control.

2. steeper ramps and road pieces

3. some decorative pieces like low poly shrubs, and spikes

4. this might be far fetched, but intractable objects, like a crate or something like that

5. smaller tunnel pieces, for... smaller tunnels

6. I noticed in the level editor if you are making a track of grey cubes* and you scroll up really fast it leaves alot of blank spots, it becomes really noticeable

7. the grey cubes while yes they are quite shiny, they have no texture, which makes it extremely difficult to see them, maybe just a simple 4 by 4 texture would help immensely

8. start 1, start 2; finish line 1, finish line 2. what I mean is tracks with multiple starts and endings, but I don't want 1 and 2 to be separate, my main idea with this is to have a fork in the rode and have a record for both tracks instead of the faster one(sorry if this is vague or confusing)

*(are there going to be official names for pieces, that would help a little with communicating with other track makers)

I dislike the idea, but I'm not sure how to explain it, all I can say is it would definitely break full speed maps

I remember suggesting for the ability to clip blocks together(and I haven't gotten to responding), this  would be the kind of situation it could be used for

I was thinking more of something manual, it should be too hard since there is only 2 builders on the server, but there would need to be a method to verify if a persons profile is their actual profile

how old does an account need to be for it to be able to join?

"But there might be some kind of limit for tracks uploaded in-game in the future."

sadness

this will heavily affect track makers like me, because of some of the absolutely massive tracks that are made

one. your post makes absolutely no sense

two. those links don't work unless you have a google account

three. see one

I noticed this but only in the editor

the tuning could be based on the track, what I mean is in the editor there are options to change things like suspension and acceleration, instead of it being a per user setting

In a earlier post you said that there would be ingame track posting, could you add a sub category for people with the builder role on discord?

I remember a while back kobub stating something about a winter themed update, and I was thinking, what if their are fazes in the official tracks, the first faze is completed with track ten, and the next faze would feature new building blocks, that would only be in the faze, and not editing the previous tracks using these new block

I like the new logo, it's... snazzy

I wouldn't recommend making new threads to post your tracks, you should post them in track submissions  

just reposting my tracks, I still exist

https://github.com/TheTwoNamedMan/Poly-track/blob/main/Highway%20to%20Hellven

https://github.com/TheTwoNamedMan/Poly-track/blob/main/pillbill%203.0

https://github.com/TheTwoNamedMan/Poly-track/blob/main/wall%20Riderrr

https://github.com/TheTwoNamedMan/Poly-track/blob/main/Track%208
https://github.com/TheTwoNamedMan/Poly-track/blob/main/Track%209
https://github.com/TheTwoNamedMan/Poly-track/blob/main/Track10

I hope this includes an ingame way to share tracks

well a solution to this could be, you reset to your time that you had at the check point, you retain your speed, and you retain your position. my thought is the the three options would be on a slider for each check point piece.

wait until I finish my multiple big tracks, and then there will be "new hard tracks"

it's okay, not the most difficult track, if you polish it up a little it would be better

you have potential my friend, if you could spend more time making a larger, and more beautiful tracks, you could become well liked(like Tiny bagel)

my discord account is almost 4 months old, how much longer?