in how many games can you roleplay as soldier from tf2, huh? well in this one you can, 11 out of 11 nines
E. Peter
Recent community posts
https://github.com/TheTwoNamedMan/Poly-track/tree/main
I'm not dead, still building the sewers
1. not really a suggestion or a bug, but the the car physics is better. Well certain things make the car flip easier, but for the most part it's better, you don't loose your grip on wall ride turns if you go too fast, and if you drift downhill you don't loose control.
2. steeper ramps and road pieces
3. some decorative pieces like low poly shrubs, and spikes
4. this might be far fetched, but intractable objects, like a crate or something like that
5. smaller tunnel pieces, for... smaller tunnels
6. I noticed in the level editor if you are making a track of grey cubes* and you scroll up really fast it leaves alot of blank spots, it becomes really noticeable
7. the grey cubes while yes they are quite shiny, they have no texture, which makes it extremely difficult to see them, maybe just a simple 4 by 4 texture would help immensely
8. start 1, start 2; finish line 1, finish line 2. what I mean is tracks with multiple starts and endings, but I don't want 1 and 2 to be separate, my main idea with this is to have a fork in the rode and have a record for both tracks instead of the faster one(sorry if this is vague or confusing)
*(are there going to be official names for pieces, that would help a little with communicating with other track makers)
I remember a while back kobub stating something about a winter themed update, and I was thinking, what if their are fazes in the official tracks, the first faze is completed with track ten, and the next faze would feature new building blocks, that would only be in the faze, and not editing the previous tracks using these new block
just reposting my tracks, I still exist
https://github.com/TheTwoNamedMan/Poly-track/blob/main/Highway%20to%20Hellven
https://github.com/TheTwoNamedMan/Poly-track/blob/main/pillbill%203.0
https://github.com/TheTwoNamedMan/Poly-track/blob/main/wall%20Riderrr
https://github.com/TheTwoNamedMan/Poly-track/blob/main/Track%209
https://github.com/TheTwoNamedMan/Poly-track/blob/main/Track10