@VampireDev I probably won't continue this, but who knows. Maybe if I get really inspired. The code I made for it will be used again probably. I could even submit the 2nd level into another jam or something, maybe the comfy jam.
I coded in a ~1 second invulnerability period after damage and never adjusted it. I decided to make the ashbeasts harmless for this demo as well. Yea, a knockback and potentially a 1 enemy per attack mechanic (depending on attack type) would be good for this sort of gameplay.
Also falling off the platforms at first is intended, a little wtf moment for the player. Kinda cheap for sure though.
Thanks for the trying it!