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Dwayne Dev

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A member registered Aug 05, 2018 · View creator page →

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It's  a decent platformer. I Like the use of the character transformations to get through obstacles. modifying player size and ability. It added variety to the 2d platforming. 

Using the mouse to control the camera placement on screen was mildly frustrating to me.  Maybe if the card change button was space I'd understand but making the button tab made it difficult for me to use mouse and keyboard at the same time.  

The trap warp at the end could use some indicators that its a trap. I've played kaizo games like "kill the camellia" and though they are brutally hard they are consistent in there design.

gorgeous  game with some brain twisting puzzle mechanics. the lava starts maybe a little to close to the player at the beginning. The rising lava made my choices starting out very frantic but once I was ahead a bit I could think more carefully and maneuver around the obstacles of the game.

Its a really enjoyable casual game. I think the game mechanics would make the game a hit on mobile; swiping cards into play and such. 

The Gameplay is solid. You guys captured the feel of those mega man battle network games. It'd be interesting to see this game worked on further. maybe add a story to it and some more characters, finish the art, tighten up the combat, and add more enemy variety. good job overall.

Really Clever Card Game. Very well designed. Took a bit for me to understand what was going on with the mechanics but it clicked in my head pretty quick with some experimentation. The game felt like an adventure! Picking events and dealing with the consequences strategically made the game really fun.

Thanks! I'll keep the feedback in mind.

GG😔

Nice- job, you guys are really close to beating my personal best of 6000!

I downloaded google chrome and now I can click on the menus and move around in game. 

The game's fantastic! I could see the player mechanics being used for a multiplayer 3rd person fantasy shooter game.

Pretty solid game right here. its got the looks, controls great, got sfx. 

I feel you could add things like sfx for the slimes and maybe some background music but it's a solid game with clear design with or without it!

ah ok, I'll just get chrome then, it was gonna happen someday. 

Very nice game! kind of felt like it had an ecological message behind it about global warming or something  ;^) 

art was well thought out. very easy to tell what type of planet you came in contact with.

the controls felt nice. 

The game was difficult but getting the unique dialogue from the "oasis" planets motivated me to keep playing.

This feedback was helpful, thanks! :^)

Perhaps a better balance could be made between the VN Date Sim stuff and grapple hook platforming stuff. 

Most of the date sim is after the grapple level.

I don't want first time players to think it's a bait-and-switch type game. 

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That's a weird glitch, thanks for letting me know! I'm tweaking gameplay a bit to make grappling feel more fair but practice does make perfect!

love the pixel-art gonna try it tomorrow.

haha skeleton go BONK! :^)

Nice gameplay and cute art. 

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I love how economical the game design is. vey efficient design and scope. I feel like I learned something from this game. I have  a tendency to scope too big during jams.

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I wanted to try the game but it goes  blank when I try to run it . I even downloaded the build to run it and it shows up blank.

i'm on Microsoft edge browser. 

The game screenshots look kinda interesting!

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nice cel shaded graphics. 

I couldn't find the goal. 

some of the hallways needed to be bigger or perhaps the level could be constructed in a way where you don't need to go inside hollow geometry. it caused the camera to go behind the walls of the pyramid many times.

You could build the level in a way that suggests your in a pyramid but is open enough to not obstruct the camera. 

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nice work with this one. The presentation feels quit polished. 

My only gripe is that you don't make the cursor visible again on death, making it hard to select things from the menu.  

Also put your camera tracking code in LateUpdate() to get rid of the player jitter. 

other than those nit picks the game's quit solid. very good looking game.

I'm SORRY, I'll work on getting a better aim reticle. I like the auto aim idea, thanks!

I want to try your game but I seem to be stuck on the start screen.. I cant click start with my mouse. 

I also managed to glitch my way past the start screen to find I can't move with wasd.

I'm playing from  a Microsoft edge browser. 

Love the page setup you got there and the game aesthetics. 

You may want to try collecting the cubes until a ring icon appears in the top right corner. That's how you can unlock the other endings. 

I thought about changing this design choice because it would stop some people from seeing the other half of the game (and maybe get a bad impression of it too). 

Thanks for letting me know!

if the game doesn't run well In browser, download the executable for the game on windows.

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Thanks for the feedback! 

which ending did you get btw?

is there a windows version? the non- mac / Linux download has the Linux build in it instead of windows I think.

pretty quirky game. I like the mouse shaking mechanic to move, it makes the game feel unique. backgrounds looping need some work and the distance meter broke for me. the distance meter would of been motivating if it displayed correctly. also consider making the mouse constrained to the game screen to avoid accidently scrolling off the game, that happened to me a lot.

Nice art direction and melee mechanics! definitely was fun to beat up the enemies. only thing I didn't like was how stiff the jump felt, maybe make the jump stop on keyup? its a minor thing but I feel it would improve control during combat. nice job on this.

Glad you enjoyed the game!

 I had a larger and more challenging level planned for the grapple section but I scrapped it in favor of getting the dating sim endings in first.

 I'm currently working on getting the level more fleshed out.

Post your score at the end of the game in the comments!

Looks like a really cool improvement to the game, I'll try it out later.

Made a change to that first screen to automate the second dialogue sequence. The rest of the game should be straight forward to play.

Thanks for the feedback. The glitched visuals were intended and I assumed that after moving around the first screen the player would eventually start slapping the x or z key. that would make another dialogue prompt come up and the rest of the game follows.

 I should've probably just update that screen so that the next dialogue automatically plays without player input, that way the player won't waste time. That's a design mistake on my end.

interesting concept, I was surprised to find that closing your around the flames took the amount of light going through the lids into account. it added a different way of making your way around the map that otherwise could have just been a  black screen.

I think this would do very well as a mobile game. It feels like a reverse tower defense game.

I really really like the game play! comboing the slimes with mid air attacks feels so fun, I wish their was more tech to combo attacks with. the jump physics feel really nice too. 

The only thing I don't like is how you are forced to stop when doing a regular ground attack, it stops the momentum of gameplay for me. maybe you could have a tilt-attack option to do thrust the keeps you moving and a non-tilt attack that still stops momentum. 

The game looks really nice btw. 

yeah  :^)

From the Title I thought it would be a puzzle game about having to actually organize your stuff like Tetris or something but this works too!