true, gonna be working on this some more soon
Durant dev
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Not in any of the versions ive released yet, sorry! I've been focusing on school alot recently and other personnal matters. I havent had time to release the latest update to this even if it isnt much because last time i did have time the info needed to export this had been left with my significant other who went to japan for a month, otherwise the update had teleportation, saved location tp, battery and a few other QOL things, i will get back onto this as soon as i can !
In this topic, we will dive into the world of Fantasy Frontier, an open world role-playing game that boasts a rich and immersive setting filled with fantasy creatures, non-playable characters, and mysterious dungeons. We'll take a closer look at the gameplay mechanics, story, and character development, and discuss what sets Fantasy Frontier apart from other games in the genre. Whether you're a seasoned RPG player or new to the world of open world games, this topic will provide an in-depth look at the exciting and thrilling experience that awaits in the magical world of Fantasy Frontier.
Fantasy Frontier can be compared to other open world role-playing games such as The Elder Scrolls series, World of Warcraft, and Final Fantasy XIV. Like these games, Fantasy Frontier allows players to explore a vast and immersive world filled with diverse characters, monsters, and quests. However, Fantasy Frontier differentiates itself with its unique setting and story, as well as its top-down perspective and focus on dungeon exploration. Players who enjoy games with a strong fantasy element and the freedom to explore and discover new areas will likely find Fantasy Frontier to be a compelling and enjoyable experience.
oh! Please excuse me i thought that this was any kind of questions related to coding / (anything in the game developement community)
But I should still explain myself, i was wondering if there were any tutorials for converting youtube videos to mp.3 file just with the video link using the unity engine (C#)
Once again please excuse me and sorry for the trouble.












