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Defold Evangelist

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A member registered 93 days ago · View creator page →

Recent community posts

cool proto! Love how it looks, but I guess it was not challenging enough for me. Probably the hardest part was tutorial - to figure out how to play =]

may be try to tweak design so one can play without a mouse? =)

super hardcore and complex =] I guess it makes sense to explore the gameplay with the edges and the ceiling not ending the game. Controls are hard to master, but easy to get. I kind of like it.

Super cool for a first timer. I guess you may want to polish the gameplay a bit =] And obviously ferrofluid is one love!

hey! I loved the concept, it is fun. Somehow the boar does not immediately react to steering, which is confusing. I haven't figured out it it's a bug or a feature. Also I guess there's a sorting issue that when an orc is killed very close to the boar, you cannot feed the boar overall. It just does nothing.

the gameplay is quite fun. But due to the random nature I was trapped a few times. I like it overall.

I was about to complain that the game looks easier now, but then I immediately got crushed by a refrigirator.

Very nice progress since the first proto. 

there's that thin balance of when and what to upgrade. I ±maxed out the first turret first, this got my reactor to lvl4 before the robots started to pour over, so I built a second turret and started upgrading it. I still lost though. The winning strategy is thin. But cool =]

there's that thin balance of when and what to upgrade. I ±maxed out the first turret first, this got my reactor to lvl4 before the robots started to pour over, so I built a second turret and started upgrading it. I still lost though. The winning strategy is thin. But cool =]

it is fun! I love the alien audience on the top really being into the fight =] Also nice balance with gun speed and feedback.

for a few moments I got trapped in the two octopuses on the start of the game. They'd move along the player and I thought - oh, may be this is how it should be - I am the octocat or something =]

orcs are really fragile in your world! Challenging game =] 

the gameplay is punishing but very fun!

alriiight, the trick was to go to http://universityofgames.net/beta/www to play!

played and rated =] thanks

it is always nice to see that mobile to html5 is really just a click =] 
I guess I could have enjoyed the game a bit more if the shield and the laser buttons had been binded to something on my keyboard...

ohhh noooooeeees but how about HTML5 so more people can enjoy your game?

impressive! Also more and more 3D games #madewithdefold. You people do love challenges =]

Russian community for Defold is 145 happy members in a #ru_gamejams channel at defold.com/slack
https://vk.com/defoldengine is much smaller, but watched by Agulev, so is fine.

Please stay with us after the jam =]

oh noes, but html5!

I love the design actually. Plays well

hum? https://www.defold.com/manuals/scene-editing/

so now that you've tried to implement more or less similar game in Defold or Unity, do you have preferences in the tools?

that's a process!

yay! you made it =]

nice progress compared to the jam game. 

also I love the scope of the game. I think it is fantastic you were able to do it in 1.5 month!

well I bet the glass thing does not have a usb cable to Photoshop =] Do you take pictures frame by frame or? How does the ferrofluid digitisation process look like?

I am in love with animations. How do you import the animations from this glass box to Defold though?

i love the art and the classy feel

or more if you can =] Just defold or corona

naaahhh, it is fine. You'd make a new game when porting anyway. So feel free to. It would take part in the jam.

black screen in chrome indeed. But the bacon runs well in Safari.

I wonder what did you do to chrome.

Also no ferrofluid!


Hi all, 

We kicked off this jam with DevGAMM being the founding partner event, yet ended up with Casual ConnectGames Gathering, IMGA joining in. Given how geographically diverse our jam ended up being, we think event tickets are good as prizes. But we're super curious for your opinion.

If this all goes well - you like the jam and the prizes, game events are happy with everything - then the winter run of the jam will feature more events across the globe. Makes sense? 

there's also a chat at defold.com/slack

however for some reasons it is only the russian channel that is super alive. I guess it is because folks meet quite often and know each other personally.

Good luck to non-devs mastering gamedev. Fresh view on the industry is always a healthy thing.

#mayhapsweshouldimprovetheenginesomobilebrowserjustworksthen

we have a first playable! :dance: