Pretty neat! It feels really cool, and very chaotic! The graphical themes are very lovely and the controls are really tight. Very cool!
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Thank you for the feedback~
We certainly could use a lot of refinement, and we simply ran out of time to do real fine tuning. We also had a situation where the controls would play differently on each others' computers, so one of us would feel the speed was proper, and the other would feel it too slow... And then come into the Web Version and it seems consistent. Learned a lot!
Whoops! Looks like the "debugging the player changes" mechanic was left in there!
The game was originally going to have these instances where the game would change properties to add more chaos, but we didn't quite get it polished in there, but I guess the game object that had the debug version was left enabled in the final build!
Thanks again for the play!
This was a very polished execution to its idea! I'd suggest less exposition in the introduction, and maybe the "evil player" antagonist having some form of animation when he doesn't get his way. But these are small issues in the grand scheme of things. Great work!
Hey~ I enjoyed this game, its an interesting concept. I wish the game conveyed why I didn't gain someone's reputation; maybe its a random chance? It can get impossible to continue. But its an interesting concept!
I dug the style, and the overlay effect was nice! Good work!