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so glad you enjoyed it! Thanks a bunch for playing

This game was awesome and hilarious.


Thanks a bunch for playing!

This review is amazing. 10/10

First of all, thank you so much for playing and posting!  Second, "breast level" made me laugh so hard

okey doke! Sounds good

Definitely something we are considering!  We still have to take a step back based on the feedback we are getting and determine what kind of scope we want the game to be and what our options will be for development, which will inform a lot about the size of team we will need.

Thanks for playing!  LMK if you want hints!  Our discord community might be able to help...

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Thanks so much for playing, im glad you figured it out!

Totally agree with your feedback as well!  FYI I have a build that allows UI navigation via the keyboard, just waiting on the Game Jam admins to tell me if it is ok to push the update during voting / if that would be unfair.

Feel free to join the discord community / follow me on twitter as well!

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Also, let me know if you get stuck again, maybe I can give you tips.

Also also, feel free to join the discord and follow my twitter for updates on the game / general community stuff! ,

Thank you so much for playing (and the feedback!).  Definitely everything you say resonates and will be addressed in future builds if/when we decide to continue development!

Mr Blobby it is!  haha

Also FYI, the music does change when you get to later levels, so don't worry too much about it getting stale!

Also, good job!  I'm pretty sure your video is a perfect run / very fast!

@Lee sorry to keep asking same variations of the same question.  I am coding up a bug fix (player freezes when mashing multiple buttons at once) and the ability for players to navigate the UI with keyboards (essentially to allow people who dont have a mouse to play).  Is that ok to update the game jam entry?  Or do you think I should just wait / that would be unfair?  It is hard to sit by and do nothing but I understand that deadlines are deadlines haha!

Cool game!  Art was really nice!  Love that Pico8 feel!  Gameplay was fun too though got a little boring after a while.  One piece of constructive feedback:  Could you make it a little more challenging by making the hit box / timing go away from the double jump attack after a while?  

Solid entry overall!  Controls feel just slippery enough for a challenge.  Art style was cool.  Music was great / helped me get in the zone!

Solid game.  Controls feel just slippery enough for a challenge.  Art style was cool.  Music was great / helped me get in the zone!

Thank you for playing!  Also, thanks for the critique, for sure will add that feature in a later build / improve the level selection process!

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Thanks a bunch!  Follow me on twitter for updates!

Ronnie, thanks a bunch for playing and the feedback.  Yeah, exactly, ultimately we are trying to learn and improve so the constructive criticism is much appreciated!

Honestly we struggled a bit trying to figure out how to balance the explanation of the jump mechanic / potential energy stuff so that feedback definitely resonates with me.  Let me know if you have any thoughts / details around what was difficult to grasp / teaching you think might have been helpful.  As someone who has been staring at this for a month straight, very difficult for me to be objective about what context a new player needs so that would be great to hear!

Yeah apologies for the UI as well.  It was on my to do list to get the menu buttons working with the keyboard, just didnt get around to it in time.  A must have for any future version of the game for sure.

If you have any other feedback etc... or just want to keep in touch, feel free to join the game's discord:

Thanks a bunch for playing!  Let me know if you have any feedback / thoughts in terms of what about the rules you struggled with and ways you think we could have made it more clear.  Definitely would want to make improvements!

@CarbsCode thank you so much for playing, commenting, and even posting your video!  Super motivating!  Sorry for the bugs haha!  Feel free to post any detailed feedback (including criticism!) in the community discord we set up:

Thanks a bunch!  Also, we really appreciate constructive criticism so feel free!  I totally agree with your feedback RE the tilemap, definitely something we want to revamp if we continue to push the development of this project.

Feel free to join our discord so we can keep in touch on the future development of the project:

Thank you very much! Also, I definitely appreciate the feedback around the level selection stuff.  For sure that is a good idea / we would need to improve on that especially as we make more levels.

Feel free to jump into our discord so you can stay in touch (and potentially continue to give feedback) as we develop:

Thank you for the kind words!  Glad you enjoyed!

If you are interested in where we take the concept, feel free to join the discord that we set up to gather feedback / build a community during development!

Would be great to have people's feedback throughout the process!

Thanks for playing!  I'll give you a hint:  The ramp is important!

Thanks! <3

We are going to use that server as our page to collect feedback and keep in touch with ppl who are interested!

My discord is: dautery91 #4800

Probs my favorite i've played so far!  Really had me on the edge of my seat!  I do wish I could have held down the button to move though instead of having to mash it like crazy (I used a keyboard)

Cute!  Love the music and art.  Got bored of the rune drawing pretty quick but it reminded me a little of crazy cutters from mario party haha

I really liked it and I played with a mouse.  I can only imagine if I played it with my phone haha.  Seriously well done.  Good, clear instructions.  Cool music.  Fun mechanic

Thank you so much for the kind words!  Haha yeah be sure to join up in the discord group so we can keep in touch (and so you can let us know if you know of any artists that could help us hahaha)

same here

difficult with a mouse, yes, but I liked it / cool idea.  (My high score was 21 by the way haha).  well done!