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Downtown Gamedev

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A member registered Apr 15, 2018 · View creator page →

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Ok I see what you mean. Yes I understand it a lot better now. I could see how a long load time would reflect poorly on the platform as a whole. Thank you for that insight and for contacting the admins for me! 


Perhaps there could be an option that removes the limit if the project is under restrictive access? I think the nature of restrictive access means that the person with the password has contact with the devs. I know that is not a trival task, but put it in the old suggestion box.


Thank you again for the response and now I have a much better understanding about the limit.  Have a great day!  

Thank you for the response! 

Yes I first did that via the contact email. I also did that back in August when I had an issue and received no response form that Email. I also sent a message on twitter about it and that was also silent. I posted here because it seemed to be the only way to get a response. 

This is a feature I would happily pay for. Raising the limits. We use this as a staging server to allow clients to play-test builds so not everything is optimized and it is understood that this is a WIP build so the load time does not matter to me at this point. 

I think if the only reason why there is a limit is because of load times it should be up to the devs to deiced if they feel like it is worth it to have their entire game on this easy to use platform in exchange for some bad UX.  

Hey so I got that message today. I saw other posts saying that I need to contact support to have the cap lifted. Is this the proper channel to do that?