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A member registered Mar 07, 2017 · View creator page →

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(2 edits)

dotoriii's post-mortem~!

Hello! I was the resident artist for Escape From H1-MA Station which meant I was responsible for drawing all the BGs, CGs, and character sprites. Nutta actually approached me on discord with this game idea about a young engineer living on an old & cold space station while trying to escape to a warmer place. I've always loved designing all sorts of characters, so a project set on a space station where aliens, animals, and humans alike lived together absolutely grabbed my attention. 

This time around I was actually the artist for 2 games (check out In Good Company by Cynthia and me)! It was definitely a lot of work and I learned a lot of useful things from both projects that I hope to carry with me for future projects. Let's move onto the actual post-mortem now!


When we officially started I knew we were working with less time than most folks due to our late start, so it was really great that Chetav and Nutta had already gotten the setting, gameplay, and even characters down. As we were planning out the game Nutta made a very helpful style moodboard (which you can find in the first post) to help with art direction. Chetav had already written up character descriptions as well which gave me a foundation to work from for designs, so I spent some time sketching up roughs for each character.

*Fun Fact: an early idea I had for Squish the Raccoon was for him to be a spectral being with a fiery tail. But we decided it would be funnier if he was just a regular raccoon in a space station terrorizing Phi. 

K-273's design was  something I was a little stuck on because designing robots is unfamiliar territory for me. So I did what I usually do when I'm stuck designing something and look outwards for inspiration. I talked with Chetav and Nutta about different robots from different media and how they're shaped + express themselves. We wanted to strike a balance between human-shaped, box-shaped, and expressive. Even though K's end result is simple, this moment stuck out to me because I truly love when we can work together with influences/inspiration to create something new.

*Fun fact: K's hat was totally Chetav's idea and I loved it so much I kept it in the final design. We were gonna have different K units wearing different hats to reflect their roles, but we ended up scrapping it for time reasons.

Admittedly I struggle with color theory more than anything else and was a little stumped with how to go about assigning colors in the beginning. In a moment of pure luck and genius on Cynthia's (teammate for In Good Company) part, I found my answer! I was receiving feedback on my concepts for In Good Company and Cynthia provided a set of character color palettes with overall color unity in mind (something I never thought about too hard I'm embarrassed to say ahaha). I shared Cynthia's color palette to my teammates and Nutta provided a color palette for our own characters to work off of.

 We went through a back-and-forth process of me presenting concepts to my teammates and receiving feedback from them. Even though we had very different characters, I wanted to keep some sort of unifying element for them (cool colors, futuristic look, cute design).  I kept them all fairly simple in case they needed to be translated into pixel sprite form, and also keeping them cute and simple meant I had more time for everything else (like BGs/CGs).

I actually had clear ideas for how our backgrounds would pretty much look like from the start. Colors would all be cool blues/purples/pinks applied using Clip Studio Paint's gradient map function (it's easy coloring + I like how chaotic the colors look). Again, I looked for design inspiration in different places to give myself some foundation to work off of (BGs are also something I tend to struggle with haha...). For Phi's room I was inspired by the layout of the MC's room from 2064: Read Only Memories. Chetav and Nutta had the great idea of basing K-273's office on Michael's office from The Good Place. And for Phi's workplace I looked at photos of abandoned, old factories.

As for CGs, I worked closely with Nutta for those since they had a clear vision for how the title screen + end screen would look. I worked off of their lovely sketches they provided for me.


Overall, I couldn't have asked for better teammates for this game! Chetav and Nutta were both extremely helpful and kind and fun and amazing and awesome and had strong visions that ultimately guided how the artwork would look like in the end. Without their feedback and guidance I would not have been able to churn out as much cool artwork as I did. It was definitely a struggle to balance work between 2 games for this game jam and I learned some valuable lessons on time management and focus. I think it's amazing that we were able to work so well even with all of us living in wildly different timezones. I feel like I've come out of this jam a different, more focused person after going this hard for 2 weeks straight haha. Anyways, if you've read this far you get a prize! Here's a lil pic from me to commemorate our game's release.

TL;DR - Chetav and Nutta are amazing people. I learned how to be a more focused & efficient artist. Our game is super cool and it would mean the world to us if you played it

Thanks for reading! :^)

(1 edit)

Hello I'm Yunha / dotoriii and this is my 2nd time participating in MFGJ! During my first time participating I was the main artist/character designer for My Demon Date, a short visual novel about going on a date with a demon (wow!). This time I'm also doing art and character design for Rockstars with Cynthia as writer and programmer (Cynthia's a totally cool artist too btw). I looove to make game art and then making fanart for the game itself. It feels like infinite power to me.

To share a little bit about myself - I love playing all sorts of games! Especially ones with characters you feel like you can latch onto and draw a lot of fanart of (which is Pokemon Shield for me right now haha...) Anyways I hope to help make games that make people feel like that when they play them :^)

As for my own devlog bits I'll be posting here, I'll mostly focus on some of my own thought processes behind my art as well as me and Cynthia's collaborative ideas/concepts/etc. I hope to learn and figure out different ways to provide a cohesive art direction!


Moving on to the actual Rockstars dev content! Cynthia laid out the foundation for these characters with character/personality descriptions and mostly left me to visually interpret them myself. I initially started to sketch faces/figures one by one according to each character profile, but eventually I found it easier and  more freeing to just draw a bunch of concepts not totally tied to a certain character. This way we could pick and choose bits & pieces from the concept art to apply to each character. 

Here are those sketches I did: 

*note: for me when I design characters I usually just draw a bunch of heads floating around because it sets the direction for the rest of the design.

These sketches have numbers just so that it's easier for whomever I'm showing these to to refer back to instead of saying like "person with long hair that's shaded on the right middle side." After getting impressions and pointers from Cynthia, my next step is to make some more focused iterations using the feedback I've gotten.

Cynthia also provided these great sketches:

Ideas for an over-arching design theme of animals!

Color palettes for the whole group to convey color unity!

Thanks to Cynthia's strong sense of character direction and great writing I def feel like these characters are gonna turn out swell! :>

Thank you so much again!!! <3

It was such a delight to watch! :D

Hi Siaca! I'm glad you're interested & I'm sorry you had issues opening the game D:

Can you let me know the process you went through with opening it? I just tried downloading & opening the zip & folder on my end (windows PC) and it works fine for me. Is there an issue with opening the zip itself?

Ohh thank you for making a video with our game! I loved watching this :D

And don't worry the leaf blower wasn't super bad haha!

Thank you so much for playing & I'm glad you enjoyed it :>

THIS GAME IS SO GOOD!!! I love everything about this! Especially the little decorations you can give to the food haha. Good job you guys!

oh my gosh I'm super late to this but this devlog is an absolute delight!!! any cooking-related games make me weak i love em so much. I'm super looking forward to playing this game!