Thanks, we’re glad you liked it! Also bioBrittle is really fun!
doodlenstein
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I felt like I was playing a JRPG. Oh, the countless hours of grind! The dialogue system was also very nice. It's obvious that whoever made this game put a lot of time and effort into it. But I'll be honest with you: After playing it for about 15 minutes, I kinda got bored of the grind. I feel like if there was more variety, I could keep grinding for longer, just to see those new environments and enemies. (I'm sorry if this is already a thing and I didn't see them because I couldn't beat the boss) But it's totally understandable because we only had 5 days. In fact, I think this was the most logical choice: Quality over quantity. Delivering a short, solid game with no bugs instead of a huge game that is broken.
The story was also intriguing and made me curious: Who is our character? Who is he? What are these slimy creatures? Why is the boss bigger, and why is he fighting us?
So all in all a very nice game that gets a bit stale after some time, but we can say that for %90 of games made in jams. Keep on rocking!
It was a very fun game! I think it would be even better if hitboxes were a bit more accurate, and if our ship had a "took damage" animation! For example, when our ship is hit, it becomes red for 0.2 seconds. The same animation could also be used for enemy ships. This would give the player important feedback without having to check the UI. This is a bit of a nitpick though. Overall, its a very fun game with no game-breaking bugs or such. And you did it in only 5 days! That's an achievement on its own. Also, the tutorial was very well-made and it explained everything I needed to know.