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doodlebits

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A member registered Apr 14, 2018 · View creator page →

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right - so what you could do though - is make the camera position(s) set to a specific location that goes according to screen width and then
add / subtract an "offset" variable - also according to screen size or the player. Another alternative - would be to use a LERP in order to move the camera more smoothly to the position that it needs to be. 

I'm not sure what you made the game with.. but I'd say if you're using an engine or anything that can get a reference to the screen width (Gamemaker or Unity for ex) - then you could set it according to screen width / 2.. or something similar. 

It would shift when the player changes directions - but it changed all the way to the other side of the screen . . basically - it changed so much that the player appeared to be teleporting or something from one side of screen to the other - .. although it clearly wasn't of course - just the cam pos jumped too far. It might be worth noting that this may be because I tried playing on my 4k monitor and not a smaller one - so the distance /width of my screen might be too big for 4k w how it's coded. 

seemed interesting (somewhat) until I tried playing and the camera made it nearly impossible to do anything at all - by just the 2nd level I gave up because the horrible cam. Plz redo and reupload and I'll play :) Looks good tho - cool jam project