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DMSTS

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A member registered Nov 19, 2020

Recent community posts

Их тут достаточно...

Ты писал про "Captivity" и я знаю некоторую информацию, которую можно найти покопавшись в комментариях(лично у автора тоже спрашивал про разработку...).

Вроде как он делал эту игру года 3-4 примерно в отрыве от учёбы и вообще нигде ничего не выкладывал. 
Про сложности он вроде тоже писал, но этого я уже не помню...

Мог бы ответить раньше, но не смотрел на комменты раньше...

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You asked about "Captivity" and I know some information that can be found by digging through the comments(personally I also asked the author about the development...).

Apperently, he did this game for about 3-4 years apart from his studies and didn't post it anywhere.
As far as I remember he also wrote about the difficulties he had, but I don't clearly remember it now...

I could have answered earlier, but I didn't look at the comments before...

Developer want to make Hypnosis themed stuff as far as I know.

So. Just wait.

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Moreover, I am sure that you will make something till summer...

So. Beach themed stage! Bikini, inflatable toys, maybe changing rooms with gloryholes (would be nice), some sea based enemies/beach bimbos or something like that...


There are so much many ideas depending on the seasons... And locations...

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I am on board with melee weapon and Female/Female, Female/Futa...


Small melee: weak, fast and have microstuns so that 1 enemy is no problem, but 10 of them are hard [like kife, screwdriver, ect.].

Big melee: strong, slow, splash damage, so that a lot of enemies could be damaged [like sledge hammer, axe, katana, ect.].

If you feel daring and think you can make the next stage soon, you can make a Christmas themed stage...

Just a thought...

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Well. I like your game very much!

Of course I will help to make it even better!


Compared to other games I played recently, yours is like a finished product (Well. You developed it for couple of years).

I hope that you have time for education, sleep, leisure and making the game. Otherwise the "burnout" is imminent and I sincerrly don't want that for you.

So. Work in your own pace, eat healthy food, sleep well and stay as awesome as you are!

(2 edits)

I don't want to make extra work for you and I liked that you can mash buttons to escape while paused, but...

While paused you still can wash the buttons when the character is knocked on the ground (Not sure if somebody mentioned it).

It's in the 1.0.5 version.


And you fix bugs at sonic speed right now. Just WOW. Respect!

Study well, study easily, gain knowledge so that you could do more awesome stuff!

I am sure the studies helped you in development somehow...


I was so inspired, that I downloaded Unity and understood that I am too stupid to make a game...

Anyways, how much time did it take to make this game as it is right now? Couple of years?

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*wink-wink*

Btw, I think it would be interesting to add some kissing animations for the "Hypnosis" theme enemies.

The "Jenny" kissing animation was awesome (especially the smooching part). Probably the best enemy animation for me...

...

...

...

And one question: "Will you implement Windowed option?"


I really miss this function in games... I sometimes don't want to play Fullscreen (Maybe I am not the only one).

Ok. Now I understant.

If it is too hard for you, don't bother. I am just too exited, because I liked this game the moment I looked through the screenshots.

I especially like the F.E.R. stage. Probably due to futa-robots...

...

Well. Now I want the update, after playing through all the game...

What a greedy person I am...

...

I wish you an easy work with updates, good health and hapiness!

This is one of the best H-games I played in my entire life!

So. I managed to play the game and I strongly recommend to make a platformer game with some kind of plot.

All these enemies have such a potential for an adventure platformer that it makes me sad. I am just so exited, but I want some narrative.

Current version is the best wave shooter I played so far (Seed of the Dead had a similar effect on me).

I think that you can leave this as a gamemode as an addition, but make a full fledged adventure out of it...


Btw. I am not sure if I am the firs to suggest it. So, pardon me if I am not.

Happy to help!

For the gallery, you can make rooms with enemies and a hatch above the rooms. 
So the player opens the hatch and jumps down to the enemies.

What do you think? (registered only to write it)