Hey, that's pretty neat!
Djack D Donovan
Recent community posts
Bug report! The game switches screen when reaching the end of the screen rather than by pressing right/left when at the edge, result: right after entering a new screen, you can press up/down and it will switch to the previous one, continuously press up or down and it will switch between the two constantly.
(will delete the comment if asked (for if you fix the stuff))
If you really are going for the buller hell kind, you should make the player's hitbox waaay smaller (down to a point).
I like all the variations on the bosses and patterns (I got up to th pirate ship).
It's a nice base for a game.
Projectile are Way too hard to dodge, the fact that they are coming from every direction makes it pretty random.
The camera is too offset to the center of the character's 'head', which makes it possible to look through walls.
Also, I don't really see how it fit the strip?
I quite liked the 'lobby' though.
Overall feels pretty polished.
The radio code isn't well audible.
Too few of the elements are actually necessary, [spoiler] I could very well see someone see the MhZ value on the painting, directly going to the radio and finishing immediately without seeing any more of the game. The clues aren't that useful compared to just trying stuff.
Fun and cute!
I can't really seem to get close enough for the professor to be satisfied, even sometime when right in front of the bun with the zoom...
The "friends" value is also a bit nebulous.
Feels really incomplete due to all the missing areas.
I feel that searching the world in the search of an answer somehow left by a previous programmer is a good analogy to the state of mind that is described in the comic. Quit good on that front.
Putting in video game form doesn't really work for me... By saying "You win the game" from within a game, you somehow talk less about The Game, but about the game that you are saying that in. Does that make any sense? ^^'
Good intention I guess, but I think it really works better as a comic (or just orally).
So, it's a simple little 2D Katamari Damacy? I'm fine with that...
Quite short, which isn't much of a problem.
I would excpecting more 'Katamari Damacy' for the music.
Overall still quite fun.
The game was nice, nothing exceptional.
Controls in "construction mode" are really unclear. It took me a while to realise I could actually place multiple balloons. After the weather balloon is unlocked, it's really a matter of how many you can fit at once, at which point I was able to go above ~50km height.
Great narrative, with great sound design to go with it!
It totally missed that there was a way to get new object until I read the comments though.
I feel that a "legacy mode" as said in the description would take away a lot of what made he ending hit for me.
Too bad for the level design that isn't that great (or rather not adapted to the the finickyness of the controls). I couldn't get past level 3, and the frustration that came with it didn't really match the overall tone of the game.
I quite liked it.
The art is cute.
It's just a shame it falls a bit flat on the gameplay (due to overambition probably). Also, for the several annoying gameplay quirks, like the need to collect items again if you fall in the water, but not if you abort just before losing...
Too bad the datas aren't that varied (mostly "XXX net worth"), it would be nice to have more "categories", and also actually group them in the world according to which of these "categories" they are in (like in the comic).
I like the fact that you can't go faster. It really helps putting things into perspective (this is me complimenting a lack of feature).
It would also be nice to be able to pick up and rearrange them yourself, also to help you compare things.