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diogoeichert

6
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A member registered 53 days ago

Recent community posts

I welcome all of you to the videogamejam2020! There's still plenty of time to join!

(Games portrayed on this post are for illustration purposes only)

Alpha

Alpha - So near, yet so far

Single rule

Have fun while making one demo using videogame, any kind of assets and game style will be accepted, no boundaries. It is ok to present unfinished concepts due to the time constraints, so focusing in the MVP is totally fine. It is also possible to work solo or in a team, artists and programmers welcome!

Cityscape

Cityscape - Always pay attention while crossing the road

Goal

Meeting other creators and making cool games while having a great time, no need to aim for the next multi-million budget AAA title!

Dragonfire

Dragonfire - Into the dragon's lair

Ranking

The criteria will be based on audio, graphics and gameplay scores, but it's safe to say the overall awesomeness of the game will be the most important factor, the fun factor. So please be bold, creative and think outside the box.

Cucurbita's Halloween

Cucurbita's Halloween - Title screen
(1 edit)

TL;DR - join the videogamejam2020!!

Ms. Starship

Ms. Starship - 1st mid stage boss

Long version:

Being in active development since 2011, the videogame engine / library is now more mature than ever and I must say it's a must have in the tool belt of any current web games developer. I might be a little biased since I'm the main author, but I really think we did a good job with it. With a powerful yet simple API, a dynamic input subsystem that seamlessly connects gamepads and keyboards as virtual controllers, mice and touch screens as pointers and its virtual resolution, it presents an entirely new level of simplicity to game development.

This is the very first videogame jam (also my first jam hosted on itch.io) and the purpose is obviously to promote community awareness about the library's features, but creating great games and having fun while doing it should always come first. There's no pressure to create the best videogame ever, creating simple demos just to exercise game concepts is very welcome.

It should be also a great opportunity for us to gather valuable feedback (feature requests, reporting issues) and maybe even more contributors to the project. Even though the core library should be kept as generic as possible, there's always room for some more awesome plugins implementing more specific features that can be still shared by different games.

When the HTML game is already hosted in another URL, it would be nice to be able to point to that instead of uploading a new ZIP file every time an update is available. This way, the iframe would always point to the most current version automatically, e.g.

http://diogoeichert.github.io/cityscape/

That's the exact URL for the game I'd like to have inside the iframe. Thanks!

Hi! Just wanted to suggest yet another tool for making games quickly (the engine even used to be called "quick" not long ago)

Cool, please note it's B, A at the end of the sequence. Must be entered at the title screen. Cheers!

Awesome, thanks for the invite! I'll definitely have a look at the game jam. Stay safe!

Hi, Vlad. Nice hearing from you, glad you like it! I had a lot of fun watching you play the game on your video. No need to delete it, please keep them coming. I've noticed the description misses a link to the actual game, though. It would be nice to let your audience try the game.

A few tips for you to increase your score and have better chances of finishing it: try to always cross the road away from where the vehicles come from, this way you can better anticipate their trajectory. Stack up on corn so that you can get extra lives. And don't forget there's a secret code you can input to start the game with some extra lives: up up, down down, left right, left right, B, A (or Alt, Space in the keyboard). Maybe you can have a comeback video when you end it.

Cheers!

Hi! I'm Diogo. Making videogames since the 80s and focused on HTML5 games since 2011. Published on many platforms and glad to discover itch.io, recently releasing one of my games here in this awesome portal. Currently my passion is divided between creating games and helping other people creating their own games, one of the reasons why I maintain the videogame project.

I program more frequently than I create audio and pixel art, but I enjoy all activities related to game creation. On team projects I try to focus less on drawing though, as it's usually the most demanding and time consuming task for me.

I'm always open to chat about game development and teaming up with other makers to create the next cool title. I'm usually biased towards classic-style games because they're my personal foundation, but I'm up to any kind of challenge. Please reach out if you think we might click. Thanks!

Hello! Happy to join this amazing community! I've just published my first game on itch.io! Please have fun with cityscape, an action arcade road-crossing survival game, inspired by classics such as (but not limited to) freeway, frogger and road fighter.

The game has the internal resolution of an MSX computer on purpose (full-screen capable) for the sake of nostalgia and can be played with a gamepad, joystick or keyboard. It is fast paced, with quick levels and also auto saves progress, so the browser tab can be just closed when it's time to quit.

Spoiler: the game has a secret code and an ending scene for those brave enough to survive all 50 levels.

You can play it here! https://diogoeichert.itch.io/cityscape

Game source available, created with videogame

I hope you enjoy playing it as much as I've enjoyed creating it. Have fun!

From cityscape


Oh no! Eaten by a snake

Hello! Happy to join this amazing community! I've just published my first game on itch.io! Please have fun with cityscape, an action arcade road-crossing survival game, inspired by classics such as (but not limited to) freeway, frogger and road fighter.

The game has the internal resolution of an MSX computer on purpose (full-screen capable) for the sake of nostalgia and can be played with a gamepad, joystick or keyboard. It is fast paced, with quick levels and also auto saves progress, so the browser tab can just be closed when it's time to quit.

Spoiler: the game has a secret code and an ending scene for those brave enough to survive all 50 levels. Have fun!


You can play it here! https://diogoeichert.itch.io/cityscape

Game source available, created with videogame