Hey, I am glad you liked! I am bit short on time, right now. But when I get back to updating my assets, I will consider adding those.
Diogo Vernier
Creator of
Recent community posts
Or if you want to get the character separately: https://diogo-vernier.itch.io/piconia-hero-animated-character-16-x-16
Hey Folks!
In case you're needing some RPG tilesets for your games, you can grab a bundle with all my RPG assets at 65% off (or each one separately at 50% off): https://itch.io/s/50777/rpg-bundle-65-off
Don't miss out!
Hey folks! I made this little fellow free to claim for 48 hours: https://diogo-vernier.itch.io/piconia-hero-animated-character-16-x-16
If you use it in your next game, let me know, I would love to see!
I hope you like it!
Hey folks!
I am releasing Piconia, my new pixel art RPG Pack.
It is a 16 x 16 tileset made with the PICO-8 palette, and already includes an animated character (idle, run, sword attack), plus:
- Grass and dirty tiles.
- Trees, bushes, stumps, rocks, and fences.
- Customizable house tiles, so you can create a rectangular house of any size.
- 2 styles of dungeon tiles.
- Wooden furniture: tables, beds, wardrobes, shelfs.
- Props: chests, crates, boxes, coins.
I hope you enjoy!
Just wanted to share this RPG houses tileset I've created: https://diogo-vernier.itch.io/rpg-house-tileset
![RPG Houses Tileset [16 x 16] RPG Houses Tileset [16 x 16]](https://img.itch.zone/aW1nLzU5MzgxMTQucG5n/original/mUn8WS.png)
Don't miss out the 80% off launch promo :)
Build your own fantasy pixel art RPG houses with this tileset: https://diogo-vernier.itch.io/rpg-house-tileset

Don't miss out this 80% off Launch Sale, and support the project if you like it!
Hey folks!
I have created this free 16x16 animated character: https://diogo-vernier.itch.io/animated-character-16-x-16

I am going to be adding more animations. Let me know if you have any feedback!
Enjoy!

Hey folks! Just wanted to announce this free pixel art RPG house I've made: https://diogo-vernier.itch.io/rpg-house
Enjoy!
Hi Fiver Rah!
Thanks so much for playing the game and all the insightful comments and ideas. That's so valuable!
I will definitely experiment with your ideas on how to change the mechanics. Yeah, the main concern is to maintain solvability, but I really liked the increased radius and sensitive spots ideas! I think that could really work. As soon as I have something done, I'll post here again.
Btw, I also found the higher game levels surprisingly difficult!
Hello folks!
I am making this minimalist puzzle game: https://diogo-vernier.itch.io/lights-out, in which you have to turn off all the lights, in as few button presses as possible, and in the shortest amount of time. You can play it for free, in the browser. I will probably open source it as well.
I am making it for learning purposes and for fun, and I am loving Godot Engine. This is a bare bones prototype build, and it is missing a lot of stuff (sounds, music, random level generation, etc.). I would love suggestions on how to make the game mechanics more original, I found out this idea is pretty old haha: https://en.wikipedia.org/wiki/Lights_Out_(game). Any suggestions?










