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Dharma_and_Greg#1Fan

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A member registered Jan 17, 2021

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I want to be clear,  I enjoyed what was there. Really set the atmosphere well

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Enjoyed this a great deal, looking forward to the next version. The aesthetics are an obvious strength. The music could change up a bit more, and some rare glitches caused distracting  silence. But the atmosphere created was perfect. The sprites are detailed, and the pressure to kill things quickly kept them fresh.

The other big strength was how smooth the gameplay was. You glide around the maps, I never minded goin back and forth through areas I'd already covered. The map design added to this too, leaving plenty to do in the central area late in the mission.

It also never feels too challenging to target an enemy, the only exception being the flamethrower. The difficulty scales well, with the darkness being a great contributor to the challenge. Want things to be a little easier? Evade until you get the lights on. Some more variety in the weapon-less monsters will be nice.

I like the choice between melee-ing or using ammo. Sometimes I was very hard up for ammo, sometimes it was abundant. Knowing how much I had laying around the map allowed me to choose between blasting or taking my time.

I'd prefer one of two changes to the ammo drops though. Either don't let your character pick it up if maxed (like health), or allow us to store ammo at the ship. The latter could be a purchasable upgrade. It felt a little tiresome to both evade ammo drops and have to hunt it down later. Either way, I liked that the game seemed to encourage me to use good weapons, rather than sit on the ammo forever.

Thanks for making the game.