Your game still is so fun to play!
Hoping for more soon
what secret place?
Edit: I looked it on internet. Whoah, I can't believe I didn't find this.
It's the old game, the oldest one, from when it wasn't called fragments of euclid. NuSan was testing the teleportation, in FoE apparently he added the rotation of the view and with it, so much more to do in the game than just activate cirlces. That's an idea @NuSan you could make a sequel in which the game isn't a puzzle game about activating stuff, but a game with a story that unravels in this weird impossible game. For example it could be set after you meet Euclid. He tells you that you are in his world. A world were geometry isn't bound to the laws of nature and he could create new more interesting things. He tells you that he was training you. Training you to navigate this world and save it from an invading force. xd
Oh I didn't know about the quick load/save system. Is there a documentation or somewhere I can learn more about the game?
Also thank you for listening me. I haven't tried that, no, but my computer does heat with any game that's not six years old apparently.
Thanks for listening, I hope we can see new updates soon!
Well, as an idea for something to do, I suggest you add the option of saving the game before continuing developing. Of course I can just play it all at once, but it would be nice. Anything would do, even just writing a .txt file with ones and zeros, and each one or zero corresponds to "has this been done?", and at the end a sequence on numbers from 0 to 3 to represent the relationship with each gal, I mean I don't think it's too hard to do though I've never used unity to complete any projects yet, maybe it litterally has a "Save Game" function that does everything for you.
Also, I experienced one issue. When I play the game my laptop gets too hot, and once it has even turned off cause it was too hot. This happened with the minimun graphics which are about as good (or worse than) 4Story (an MMORPG).
Anyways, I'll be honest; it's a nice game, I enjoyed it (though I don't think I finished it, I could find a way to open the Forest area), though it needs some tweaks.
It is one single map. The doors teleport you and change your orientation. That way, if you're inside a map that is the inside of a cube, you can have like six rooms in a single actual room.
How do you fish? I always go to the end of the dock, select the fishing rod, right click, and while maintaining right click I left click. Am I doing it wrong?
All I see when I do that is the fishing rod floating in front of me as if it didn't react to the left clicking and if I firts left click then right click all I get is the player saying "This dock could be a nice spot to fish in"
Hahahah you welcome. I'm following your other game "Azymuth", it's really interesting.
Oh, and, by the way, here's some other advice; if you want me to receive the notification, click on reply and write it there, unless I won't get any notification of your reply. I just checked this game again and seen it.
You got some very cool games, keep up the good work! :D
I'm learning programming and want to make games too.
I'm always surprised by the amount of work other programmers have done, and I realise that I have to start now or else I won't have done anything in my life.
I don't use Unity but yeah, it's always good to learn new things.
At the beginning I thought of making the teleportation stuff myself, but maybe I can use some assets too. Gosh I now want to make a game using these kinds of things so much I may start today (only maybe cause I'm sutdying right now. School is not easy and who knows if I got enough free time).
And Memory of a Broken Dimension is still just a demo and only has like 30-60 minutes of (awesome) gameplay. "This version is pretty old (2012) and not very representative of where the project is currently. " says the author, so apparently when it gets released it'llbe even better.
"I wanna change everything because Steam Community doesn't like it". Why do you care? It is your baby, make it as you please. Unless you wanna make money, then make something more trendy like a game with a story where the protagonist is a translesbian black woman and the story is all about her life.
40 minutes later: I played until level 14, it's cool, I like using my brain.
Maybe I'll complete the other ten levels other day
I already started trying to code something similar, and I think I know how to make the teleportation thing but I have absolutely no idea of how you did the many reflections thing that you can see in "The Tower". That really blew my mind. I mean, when you look at a door, you see what's in front of the other door. I mean, again, in the tower, instead of seeing a wall, you see what's in front of the exit door in the next floor. You'r game did that in a great way, so much that it feels real.
Gosh I have so many ideas!
And thank you for those recomendations! I really love these kinds of visual games, where you need to see the world in a different way in order for you to finnish them. I also recomend you the https://xra.itch.io/memory-of-a-broken-dimension game, which is really interesting and has a very cool dark ambience. And also try https://ianmaclarty.itch.io/forests-are-for-trees . All of his games are really strange optical illusion things.
Dude how did you do this? I am not a big fan of puzzle games but god I like this one!
Did you just use a lot of effort to make this or a real smart idea? I prefer to think it's the second one. Anyways, what a mind bender, I love it!
*A W E S O M E* . Loved it, I will show this to my cousin right now, we like using our minds. I generally don't like puzzle games cause they are boring. This was absolutely not the case. It is strange but once you finish the first laser you start to understand how it works. After finishing it it feels so natural. My favourite one; The tower. It was actually extremely easy if you are observative (just have to go through the doors that don't have your reflection) but it was very clever so I enjoyed it a LOT.
This is actually useful to know what things I can use to generate a seed. I was thinking of using the user's name, the date (up to the seconds) and an algorythm to generate it, but here are some better ideas.
Here's a suggestion.
Create a new gamemode which combines the waves mode with the sandbox mode.
It would make you try and find the resources to build everything but you could choose when the waves come.
Or just add a world generation menu to make players able to change settings of the world so that we could make waves spawn less often
This suggestion is because your game is great, and I like it A LOT!! But it is also hard (which is great), so new players can play a "Normal" game but easier. It would be something like a training mode.
Anyways hope you read this, keep up the great work, you got a fan here!
Nice game, could be very fun and has potential but I don't like the "No energy=very slow move and no fly", I always get stuck inside caves with no energy like 5-10 minutes of gameplay. And believe me, I like roguelikes and games with permadeath adn difficulty but this is not that, you don't die, you just get stuck inside a cave, and can move and go deeper and deeper but can't return home and also this game is sooo bad balanced. Example: I find 5 coal and bring it to my base and get 100 energy, cool, isn't it? Well, no, because I used 5000 energy just to get the coal. That makes absolutely no sense. And to add to all that, found bugs:
1.- At the begining I thought it was a bug but I now think it is part of the game, when you have no energy you cant almost move and cannot fly so you can not go down to the caves cause you would get stuck forever and starve to death or smthng
2.- First time I realised I need coal to get energy I found some, I drill it and nothing appeared in my inventory (three slots available), then I upgraded the drill and won't work, coal not mineable. So I restarted the game and lost my progress
Just change the balance of the game, I have some ideas, one, you could make the energy not to be lost every second even if you are not moving, you could make the movement havea energy cost (and also that energy cos not to be 50 per second cause that would make the game unplayable as I said before, 5 coal found using 5000 energy) or you could transform energy just into another crafting material, you just spend it in things, also you could make the drill robot itself have a "Battery" part you could recharge in the Battery building and then go down, also when you respawn, you do it with full drill robot battery, you would just have to be careful of not losing all your energy but you must not be afraid of losing all your energy
Whatever you do, try to expand gameplay time to more than 10 minutes, I like to spend hours playing games, even if it is a minigame or those "Build things an wait 4 days for it to be built"
A game that could be very addictive and fun if it wasn't for the annoying bugs and balance. Like I would REALLY love to have more than one base and have the last tier buildings and so but I can't if I use 5000 energy to get only 100