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mannewdan

15
Posts
14
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A member registered 2 years ago · View creator page →

Games

Recent community posts

Nice environment and character design, cute but not too furry, style is consistent

lol'd when i could cook rocks and wood

not sure what to do once my thing is cooked or what the stars mean

music is nice but seems too actiony to be playing the whole time, I'd like it better if something soft was playing, then have the current music play once you start cooking something

Pretty cool concept, though I suck at fast paced games like this

I was hoping there'd be a pause feature to give commands like in KOTOR or something for nobs like me

game crashes when i move the mantis dude ;_;

I wish I could move the camera is the only feedback I can give

had to wall jump in a way that was probably not intended to get to the key

it's weird how small he is compared to his environment

weird demon guy is cool and creepy

auto camera feels like mario 64 which is not so good and the controls aren't very smooth :(

the art is consistent and looks nice

2 hard 4 me but the sound effects and art style are super cute

The drawing stuff is a cool concept but I couldn't figure out how to cast my spells, I was drawing runes and nothing would happen

Love the artstyle and the way you're told how to play the game

The controls are hard to get used to, but I did get used to them, clicking or gamepad or even mobile controls would be nice

Game was more puzzly than I expected which is fine and difficult as a game like this should be

this is great! the controls feel smooth, though it would have been better on a gamepad

it's got a nice "flash game but way better" and "old arcade" feel to it

glowy stuff to show what's bad and unkillable/untouchable is nice, didn't take long to understand what was going on and how to play

cool and cute!

the characters feel a little slow when moving around the world, and the texture quality/resolution is not consistent throughout. the 3D models with the toon shader look really nice and fit well with the 2D characters and so do the 3D-ish flowers, but a lot of the grass pieces look out of place

feedback during battle is unsatisfying, but I get that it's early in development

the battle scene in the cave looks very nice, I think you should aim for that level of detail and consistency in the world scenes

cute characters, cheeky dialogue, I like it

thanks guys

I think I've got some ways I can simplify the controls with picking up items and the whole inventory thing

Exploration is a big thing to take on, environment stuff is time consuming, though I do enjoy doing it... That's not the first time I've heard that though and I've been thinking of ways I could make it work without blowing up the scope, but idk

thanks for the feedback!

paper mario was an inspiration for the characters and building transition stuff, just going for comfy and cute though

"run an inn" is the goal, if it ends up being fun early on I'll give it some depth

Great game but frustrating as fuck at the moment, mostly the disappearing boxes and no checkpoints

It is also not totally obvious that you can jump onto the knights

Depth/height is hard to detect (on the first puzzle level) but it's pretty forgiving with the float mechanic so that's not a big deal

Thanks a lot! Very useful info

sorry, fixed

Good point, this was meant to be a mobile game and I changed my mind, the controls are a leftover from that, didn't put much thought into it cause I already had a feel for it