Recent community posts
Really good ideia! This game clearly needs polish and I'm aware of it :)
I think it needs more playtasting at this stage of development, to improve the overall experience.
But it's crazy to develop a multiplayer game alone, I'll ask for my friends help in this one :)
Thanks for the feedback, it means a lot! (and I really like your idea, for real, thinking of ways to implement it)
Novamente um jogo muito bonito, arte excelente, num estilo que já é característico do estúdio, ponto muito positivo. UI organizada e bem feita, muito legal poder mudar os inputs do teclado!
Ideia boa, mas acho que pode melhorar em alguns aspectos. Algumas sugestões:
- Cair na água e morrer instantaneamente me pareceu um pouco injusto.
- Alguma tela que mostre o score quando você perde seria legal(eu consegui fazer várias sopas mas não pude ver meu score porque caí na água e o score foi zerado instantaneamente).
- Um arquivo pra salvar o maior score também seria legal, acho que dá mais sentido pra pessoa voltar pro jogo ou mostrar pra amigos jogarem também.
- Talvez adicionar mais elementos ao gameplay pra enriquecer a experiência, depois de um tempo fica repetitivo apenas pegar madeira ou água. Adicionar inimigos talvez?
- A sopa esfriar/esquentar sem nenhum sinal prévio também é algo que achei injusto com o jogador. Por ex: a barrinha tava verde e faltava 2 segundos pra terminar a rodada e minha sopa esfriou do nada, não deu tempo de pegar madeira e perdi.
Um abraço de Recife e continua o bom trabalho!
Great to see another godot project here! :)
The windows file says FliperLinux.exe, this is confusing. And I strongly recommend you putting the .exe and the .pck files together in a .rar or .zip file for next updates/projects, this can be something that throws people of your game. I work with Godot too, so I know it needs the .pck file in the same folder, but not everyone knows. Anyway, just some advice.
The idea is nice and the character sprite is great! But you got to fix those collisions! And sometimes the game just stops responding the inputs.
Thank you for the feedback! I should have made a restart button, totally agree! I will put one in the next version!
But at least for now you can go back to any stage you want in the stage selection option :)
Awesome idea and level design! 5 stars!
Just one advice: perhaps increase the margin of error a bit, the fire catches up maybe just a little too fast.
...and another one: Make more levels! :)
Really nice! Reminds me of Extreme Exorcism, but in a top down perspective!
I think the main lime should be more easy to spot. Maybe put the last ones in another color, idk.
Overall a very nice game! :)
It's similar to the game I made in my last game jam. I really like this idea of rotating movement in platform games and I know for my own experience, it isn't easy to do! Good job!
I think the lack of sound really didn't help the overall feeling of the game. I think sound is something as important as the visual aspect of a game, but usually is left for the last moments of development. An accelerating sound could be very useful to the understanding of the game mechanic.
The landing is something that needs more polish, I got stuck on the ground a few times and had to reset the stage.
It's the API the game runs in, some devices don't have it installed. You can download and intall it with this link (if your tablet is compatible):
You can also download the .apk file if you want to play it on an Android device.
But I think the PC with mouse version is better.
Really happy to read your comment, I'm glad you like it! :D
Crazy input! I loved the ideia, knowing everything is at you disposal since the start of the game is just so intriging .
I tried to figure out the inputs by myself, only managed to shoot an recover, the rest I had to read the instructions. The ending made me laugh, really cool! Beat it in 20 minutes lol
I do think some of the button combinations are very uncomfortable, so maybe think about it for next versions. The missing sound was something that bothered me too.