Nice! I definitely will!
David T. Bosquez
Recent community posts
Just a quick clarification...
Are we to assume that transparency counts as a color and only use 4 "actual" colors (much like NES color limitations.), or do we have a full 5 colors PLUS transparency?
I enjoyed the game, guys. Very well done. I would like to see a few things, that I mention in the video. However, overall the game was great and the demo did a phenomenal job of showing the potential of the title. Can't wait to see more!
Glad to help!
Honestly, I'm not as familiar with working with the fonts in GMS2 as I was in GM:S, so I'd have to look into and get back to you. As for the journal, you could set up an array (like the inventory) and have it update with notes at points in the story. Just have it draw and delete itself (Black rectangle over the screen, disable player input except for J, and then draw the array on top) whenever the player presses "J". At least, that's what I would do to keep with the simplicity of the tutorial.
From what I gather, you're getting stuck AFTER you've played through the game once.
If that is the case, it sounds like your issue is that you've got a variable set, and not resetting it to default after the game has reset. I recommend checking over all of your variables, then go through and make sure your case statements are all written properly as well.
If this still doesn't fix it, or if I am misunderstanding your issue, please send me your code so that I can get a better grasp of your situation!
I JUST realized this was a prototype! I'll update the video description for it! Well done! The creeping terror of just that red orb was amazing. I was actually scared. Lol. That's not an easy feat to accomplish. Can't wait to see more!
The game looks very good, and does an extraordinary job of setting the mood. However, nothing scary really happens. It's a lot of build up without much pay off. Essentially, it just needs more substantial scares. Not really even jump-scares... anything really.
All of the code is commented on what an how it works. What kind of documentation would you need? Be as specific as possible and I can see what I can do for you.
As far as the blank screen, what version are you running? This was designed with desktop platforms in mind. (Windows, Linux, Mac), so if you're targeting another platform you'll need to adjust the code for the needs of that platform.
As for a test build, sure. I can package one up and supply it with a re-upload.
Tonight it was one of our players first time DMing, so we ran a one shot. I was a Halfling Bard. We do go back in forth though, so in one campaign I'm a Half-Orc Barbarian (pretty standard) and in the other I'm running a Shadar-Kai Necromancer.
You know, at first I was wary of this game because of the plot. But there's something to say about having a plot this simple. Just a little story and completing felt meaningful. Lol. I actually had fun. Good job!
Awesome! This is the kind of game I like to see. An original take on old concepts. My only critique here is that the ground tiles sort of blended in with the background a bit. However, I am slightly color deficient so that could just be me. Lol. Either way, I really enjoyed playing Wretched Blade and I'm excited to see more!
This is a great piece of work! Very well done! I loved how each level tested your grasp of the mechanics with increasing difficulty. The sound, while simple, kept everything together and was excellently fit for the game. I look forward to more from you!