Great game and awesome perspective effect on the ship sections. It'd be good to make turns faster and to let the player move around quicker when there are no enemies around.
Recent community posts
Graphics and animations are great but just like Broken Shotgun, I also wished there was a way to move faster. I enjoyed the dialogue too. Try to get the script proofread by a native speaker if you wanna develop the idea further.
Hey there! I thought I'd start this thread so #godotjam participants can introduce themselves.
I'm David and I've been looking for an excuse to start using Godot Engine for a while, #godotjam seems like the perfect one. Even though I'm a Godot n00b, I've got some experience in gamedev. I worked in the AAA games industry for a couple of years as well as being a Libgdx and Ashley maintainer.
Don't know what I'm making yet but I do like the implied simplicity of the "2 buttons" theme.
Looking forward to getting started in the Godot community!
I'm teaming up with Alberto for #libGDXJAM and here's our idea:
A bunch of dangerously unprepared astronauts land on a strange planet only to find out it's inhabited by big fat angry aliens with guns. The whole crew is taken prisoner except our main character who has to rescue them all and get the hell out of that planet. Problem is he's unarmed and will have to sneak his way through.
Want to follow our progress?
- We'll be working on GitHub and using its issue tracker to manage tasks.
- Join the chat on Twitter: @d_saltares and @omniyo.
- We'll report regularly here and on the blogosphere.
We'll be using:
- Some music or sfx generator
- Might use Kenney's art for prototyping
- Tiled (if tile based)
- Spine (if we need animations)