Great to see such a passionate developer. Also very true, the tools dont matter as long as it turns out fun :)
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Thanks a lot for the review and the feedback! I hope I can give a satisfying answer to all your issues:
- The music will definetly change. I'm under time-pressure as this is a college project, but once the assignment is done I'll get better music and take time to find it.
- I had the idea to make the font with as few pixels as possible, but even playtesting myself it reads a bit slow, so i will adjust it for readability eventually. Probably also after college is out of the way.
- I know the art is very minimalistic, but can you tell me what you specifically dislike about the player as opposed to the enemies? Or do you just think the player needs to stand out from them more/be more detailed?
The concept is really cool. I enjoyed the boss the most, I'd love more combat like that! The actual platforming was a bit annoying at times. I think this would work great if the levels where constructed a bit more sonic-esque, so it doesn't break your flow as much. Definetly excited for what this will turn into!
Thank you for the feedback! If I work on it again I'll definetly add a radar, it even gets annoying for me to find enemies. The original concept for the progression was that slowly stronger and stronger enemies appear with better and better parts, so you can take them and get stronger too, but right now the enemies only have 1 set of parts so that kinda ruins it. Credits floating in Space sounds like a good idea too.
Really? I use winrar and that usually works great. I just uploaded a zip version try that one! Should be named "SpareParts_v1.0 (Windows) [ZIP FILE]" so quite obvious. Tell me if it works. Hope it's worth the effort though, it doesn't have much content and is kinda difficult to understand since it's a very rushed Jam Game.