Thank you! We're glad you enjoy it! :D
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Hi, there! Size Matters is a separate game that has taken a lot of inspiration from Inch by Inch; here's a thread about the situation, over at: Steam: https://steamcommunity.com/app/992120/discussions/0/1741103267312288922/
No particularly good reasons, tbh. For the most part, the Mac version is less tested and makes up a much smaller market share.
We can definitely think about uploading a macOS version with the next update, over on Steam! Sorry for the inconvenience!
Hi! In the same folder as the executable there should be that UnityPlayer.dll file; the exe and dll file need to stick together, otherwise running the exe won't work. If that file is missing, it has either been moved or removed (possibly by anti-virus software?)
In the tutorial? You should find it in one of the drawers on the opposite side of the room - generally, always check all drawers and don't forget to look on the table tops (sometimes I miss the ones just lying around).
Ha, oh, sorry about that!
Here's something you can try: The F key can be used instead of either of the mouse buttons (use and toggle picking up objects): This is still kind of experimental, but maybe it works for you!
Mh, doesn't sound too different from my setup – have you tried customizing the graphics settings?
Turning the post-processing effects down or off entirely usually helps a lot, in case of low FPS.
Yes, that makes sense, heh! I use QWERTZ myself, but lucky it's largely interchangeable with QWERTY...
So, you'd use ZQSD for movement? I'll be busy this weekend, but maybe we can come up with something, some time!
Inch by Inch is a first person puzzle platformer, where you play a shrinking scientist trying to create an antidote. Find the formulas and ingredients you need, before you are too small!
Download it for free
We forgot to post our game here, before, but we have now published our most complete release and think it's finally out of prototype status. We would love if you checked it out and let us know what you think! :)
Hey, glad you liked it! Thanks a lot for playing as well as your kind words and recommendation! :D
And I understand it's difficult to see from an outside perspective, but please take our word for it: The game corresponds with the jam's theme and rules perfectly fine! You can check the short discussion at the bottom of the jam entry page for details, if you like! :)
There already is a Custom difficulty option in the game settings, which allows you to tweak a couple of the game's parameters!
Are there any other customization options you would like to see in the game?
Hi, glad you like the game! :D
From the main menu, under Settings, you can choose the Custom difficulty option and change the settings to something a lot more relaxed (less steps, low shrink rate) and when you hit a game over you can always choose to continue playing, to explore the lab! Hope this helps! :)
We don't have concrete system requirements, but it should run on any newish computer: Have you tried deactivating the option "Post FX" in the settings? Usually that's the most performance hungry graphic setting!
If that still doesn't help, please let us know and send us your machine's spec, so we can take a closer look into it!
For future versions we hope to improve performance (which, admittedly, was no priority during the game jam, haha) and offer more detailed graphic settings!
You omitted the "With your fists." part, which is kind of essential to the whole message, since it literally expresses the opposite of what you're reading into it: Talking to those people is pointless, the only correct response is to fight back.
Now, this game is both cathartic and metaphorical, so "fighting back" means as much as: Take away their platform, enforce Terms of Services and No Harassment policies, do not tolerate a climate of bigotry, etc.
"Don't feed the trolls" has long proven to be no winning strategy: Giving both space and convenience to toxic and sociopathic people won't make them go away. There is no point in debating them, but leaving their vile rhetoric and lies unquestioned will only give them and like-minded bystanders the both reassuring and wrong impression, that they are in the majority and that their behavior is socially acceptable.
Witty writing and lovely Art! The great range of colorful characters, beautiful art and hilarious faces made this really enjoyable! "Itty Bitty Kitty" was a lot of fun, but I just can't get enough of Neon's routes, which are simply adorable!
Hi, there! A couple of things:
- Many of the tweets in this game are toned down; also for legal reasons. They are supposed to give you an idea, not be actually explicit. The point of this game is to fight hate speech – not spread it.
- I'm German. Nothing in this game is anti-German.
- Germans weren't simply "forced to be Nazis by Hitler." Hitler rose to power because he enjoyed wide, popular support by a nation that was blinded by nationalism, racism and antisemitism.
- I'm sensing some "anti-sjw" sentiments; that's neither the point of this game nor something I would generally find worthy of support.
- Yes. And I hope they dislike bigotry, racism, rightwing-extremism and neo-nazism just as much as any LGBTQ member would.
Yeah, the tutorial is really easy to break, right now, heh.
Yesterday we've spent quite some time on making sure it's as unbreakable as possible, so stuff like this hopefully isn't going to happen in the next version! ^^