Sorry for the confusion!
The Steam version is $3 – and while the itch.io version is Pay What You Want, you do get achievements with Steam!
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I've just uploaded a macOS version "2020" - can you download and try that one?
There have been a number of security updates in macOS, too, so you will probably have to manually allow mac to run the app.
There's versions available for Windows, Linux and macOS.
After clicking "Download Now" you can pay what you want or select the option to get the game for free; afterwards you can download the right version for your operating system!
Sorry to hear that!
I think we've had similar issues like this in the past – do you maybe also have a game controller connected, by any chance? If so, you could try to disconnect it before starting the game and see if the problem still occurs.
Oof, I think I saw a similar issue on an old notebook one, which is why also assumed it was a problem with the graphics card, or some such... But that doesn't explain why you had issues on the other PC, as well.
Have you tried turning of "Post FX" in the graphics setting? Those sometimes cause problems, but otherwise I'd have to look further into it!
Finally finished polishing and published the game my team and I have developed for Global Game Jam 2020:
A local multiplayer game for 1-4 players.
Build a wheel from scrap to race down a hill: The wheel to roll the farthest wins!
If you don't have 4 players, you can add non-player opponents in the settings, too!
Free download for Windows and macOS: https://dare-looks.itch.io/scraprace
Glad you like it! :)
And we definitely have considered it! At the moment there are no concrete plans to port it to VR, however; mostly because we curently lack the necessary equipment and making it VR compatible would require large rewrites of the entire game, unfortunately - but we'll definitely keep it in mind!
Hi, there! Size Matters is a separate game that has taken a lot of inspiration from Inch by Inch; here's a thread about the situation, over at: Steam: https://steamcommunity.com/app/992120/discussions/0/1741103267312288922/
No particularly good reasons, tbh. For the most part, the Mac version is less tested and makes up a much smaller market share.
We can definitely think about uploading a macOS version with the next update, over on Steam! Sorry for the inconvenience!
Hi! In the same folder as the executable there should be that UnityPlayer.dll file; the exe and dll file need to stick together, otherwise running the exe won't work. If that file is missing, it has either been moved or removed (possibly by anti-virus software?)
In the tutorial? You should find it in one of the drawers on the opposite side of the room - generally, always check all drawers and don't forget to look on the table tops (sometimes I miss the ones just lying around).
Ha, oh, sorry about that!
Here's something you can try: The F key can be used instead of either of the mouse buttons (use and toggle picking up objects): This is still kind of experimental, but maybe it works for you!
Mh, doesn't sound too different from my setup – have you tried customizing the graphics settings?
Turning the post-processing effects down or off entirely usually helps a lot, in case of low FPS.
Yes, that makes sense, heh! I use QWERTZ myself, but lucky it's largely interchangeable with QWERTY...
So, you'd use ZQSD for movement? I'll be busy this weekend, but maybe we can come up with something, some time!