This is nice
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This is such a great tool. I have been toying around with it for some days and I am really impressed.
One idea for your roadmap: As you already have a web export and mouse input ready - you could also add support touch input from mobile devices.
Great entry, congratulations! Great visuals and sound! Can I ask something technical: In my WebGL build I noticed that a bug occurs in the Firefox browser as soon as I lock the mouse. Basically the camera just starts spinning like crazy. So I'm wondering: did you use any dark magic to work around this? If you have no idea what I'm talking about: never mind. I'll figure it out :D
Thank you! The idea with the barrels came to me in the last hours of the Jam. I think they should become a central part of the mechanics. Would make it less repetititv
This moment when you are suddenly ashamed of your own entry...
Still, congratulations, great entry! :D
Nice idea and works well with the theme! It would certainly be easier to play if the camera did not rotate. The scream is intense. Wow! :D All in all: great entry!
now i know what you mean :D it seems to be a bug in firefox
Great idea! As others have already pointed out: with some work on controls and camera this can be really addictive.
Great visuals, sounds and music! On my first run I missed to read the instructions and couldn't read them later. Maybe add a button in the main menu to review instructions?
Congrats on the highscore! And to be honest: I don't expect to get a good score in the "theme" category ;) but I wanted to do this game anyways. Post jam I plan to do more levels with obstacles and so on.
thought exactly the same. nice idea, music and graphics! great, limited scope for a jam also. with better controls this can be really nice. or maybe I just don't know how to steer? it is just AWSD, right? there is no instruction.
thanks for your nice comment :) maybe for the next jam i'll try to spend more time on gameplay and less time on visuals :D
What do you mean? It should behave like any other first person game. You are using your mouse to look around.
check the status. "under development". i labeled it idle game for that you know that it is going to be an idle game.
i got great feedback from you on my game and I try to give a little bit of that back. your concept is super interesting. but i had a hard time understanding the rules of the game. two ideas on how you might improve that and make your game easier to grasp:1. reduce the instruction page to the most important stuff. at the moment it is really a big wall of text :)
2. a gif or short animation at the beginning showing how to correctly zap a stone
Hi William, thanks and I guess that is the way to go then. I was hoping for some existing solution as my web development skills are close to not existing :)
Yes, that is right. I was hoping itch.io might have something in place like checking the IP or delaying the key claiming. And as I can create keys in bulk I would not really mind someone spending hours to claim a few hundred keys.
I would like to give-away Oculus Keys for a free game with Itch.Io - am I right to assume this is not possible? In my case I can not use the option "0.00 or donate" (because it is for a non-profit organization which can't allow payments).
Thanks in advance!