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Dalph

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A member registered 148 days ago · View creator page →

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(Edited 1 time)

I hope you speak English because I don't understand French very well.

That was an interesting little Rpg, I liked the idea of the Minotaur Boss against the humans and the battles actually required some strategy which is nice (especially the boss). I found the ending a bit abrupt (it ends so suddenly) but it makes sense in a way, other than that the dungeon and the battles were enjoyable to me.

Can't comment much about the writing because I'm not French, haha.

Congratulations for finishing a game for the Rpg Maker Game Jam!

lol I smiled at the ending.

Nice game. 

The puzzles are well made and they sort of give me Wild Arms vibes, I guess because of the equippable items to solve them. Good job implementing that feature, it's something I always wanted to implement in my games too.

There's a few mapping errors on the cliff tiles:

You have to use Shift+Click Mapping, like this:

Congratulations for finishing a game for the Rpg Maker Game Jam!

(Edited 1 time)

There is a small mistake here (I think it's an invisible event) that blocks the walking.

And here (before leaving the caves):

He reappears and I cannot interact with him in any way.

~

I won't comment about the writing (because I'm not French and I can understand only a few basic words of it) nor about the battles, because you obviously didn't have time to balance or add skills etc, but I applaude the effort anyway.

Congratulations for finishing a game for the Rpg Maker Game Jam!

(Edited 3 times)

There is a small mistake right after the intro where the read-haired dude appears above the cage door. 

Overall interesting idea, I don't speak French but being italian made me able to understand a bit of the story anyway, it's about a guy that can choose between waiting for his execution and trying to escape.

I like the stealth\assassinate feature and the multiple choices, but I've never been a fan of the instant death one. It's frustrating being forced to restart the whole game everytime and for even a simple mistake  (because you can't save). 

I understand it doesn't make much sense to enable saving in a 10 minutes game but I would have at least preferred the guards to put you in jail again making you waste extra time.

Also yes, sometimes they can spot you behind the walls, please fix that too.

Congratulations for finishing a game for the Rpg Maker Game Jam!