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Curtmister

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A member registered Jul 05, 2017 · View creator page →

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Okay; if you say so: I only had troubles with the first areas.

Good game!  I was really excited to unlock the last door when I got the last key!  It made my Metroidvania side happy, but I didn't feel a ton by way of mood-shift when I fell in the water.  Having tried a similar section in my Toad Mountain game I can appreciate that it's a difficult effect to achieve, and on a psychological level I appreciated that the fish was in water, but I think harsh music when next to fire, perhaps starting out in water, or even having a meter that started depleting when the fish was out of water that killed it when it reached zero could have helped.

This all being said I thoroughly enjoyed beating the game in 1632s, I think falling into water rather than just land is a welcome extra mechanic to add to the Getting Over It formula, and the keys, though perhaps distracting from the intended mood-switch, gave me a lot of joy.  4/5!

It's fixed in this game!  Besides, only the very first rock in the first level of the first game had collision issues: having beaten it three times, I can assure you.

(Edited 1 time)

I beat the game in 746.5s  (Scratch that!  Second attempt in 235.53!)!!!  The first part is the hardest part guys!!  Personally I loved it!  I'll be releasing a game like this around March 30th! (and don't worry, you won't bounce like a football or slide like ice)

Call me weird but I actually didn't think it was that bad.  That rock is the only object I encountered with the bug and it made me tense and eager to get off it!  I certainly wouldn't mind it being patched though, it just didn't ruin the game for me.

Or is it?  Maybe you're just not that good at being a fish :3

There's a PC build now too!

Yes, you're right, sorry about that.  This now shows that it is a Mac build, sorry.