Recent community posts
Hey, I'm glad to hear you're taking a bit of a break on AWOO!
It's really important to take care of yourself. I love AWOO's demo and I'm sure I'll love the final release too, but it's not worth it to have it earlier if it comes at the expense of your health.
it's obvious y'all have been putting a TON of work into this game. The demo alone is bigger than a lot of indie VNs I've played. And the scope of the final game… five routes, ten endings, 70 CGs, two modes? That'd be a lot of work even for a large, paid team with multiple writers, artists and musicians, and you're working almost for free with just a group of three. It's completely understandable for you to prioritize getting outside funding. We all need to eat, after all.
Also, just to be clear, of COURSE the final product will end up being enjoyable. The demo is already so full of heart, and whenever any of you talk about the game it's clear how much thought and love is being put into it. Waiting a little longer isn't going to change any of that, and even if you end up needing to put an actual hiatus on this at some point, that'd be perfectly valid.
Good luck with everything!
I really enjoyed this! The characters are all lovely (even if not equally friendly, hehe), and it's nice to get some aro rep, too.
I love the little touches like the animated start up screen and being able to open your great-uncle's journal whenever you want, too. They're just small things that add to immersion, but I've messed around enough with renpy to know that takes some extra effort! Great work.
kc this is really cute and sweet QQ
shiro is so good... i want to offer shiro a hug and also not hug her if that would make her uncomfortable
(ella is also good but i have a soft spot for people who have trouble talking ahh solidarity)
I really loved this game and I'm glad I played it! Everyone is so loveable and the background art + music made me feel right at home in this sleepy fishing village.
I'm just gonna start by saying I really appreciate that there were fully-fledged non-romantic routes, and that the pg-13 option for the game actually involves different sprites, narration and dialogue instead of awkwardly skipping NSFW scenes. I'm not aro/ace spec myself but I thought it was great that the options were there for that -- and the non-romantic routes were so good, too! I do wish we got to see the Lady more in the other routes, but given her circumstances it's understandable that we don't. I'm sure everyone gets the chance to hang out with her some time after the true ending though :3
By the way, before I played I saw someone say that pursuing Burdoc every day leads to a bad ending and I was really sad because I thought that meant he didn't have a good ending -- I was delighted to realize that, actually, his good route was the polysexual one!
Also, both the solo routes are really good (and sad ;A;): I think you do a disservice to yourselves describing them as "one ending," because they play out very differently and gave me tons of insight into Burdoc and Malik's characters. I went through Burdoc's first and expected something similar from Malik, only to feel increasingly uncomfortable when neither Tomai nor Malik tried to include Burdoc the same way Burdoc tried to include Malik. Given their personalities, though (and the fact I was deliberately avoiding Burdoc), it makes perfect sense -- and it only made me more determined to make sure Burdoc knew that he was loved too!
All in all, this was really lovely and reaching the true ending made me feel warm and fuzzy. Congratulations on the stretch goals you've reached, and good luck in reaching the rest of them! C:
Wahhh, this game hits all of my weak points! I love stories about strangers being forced to live and work together due to dire circumstances, enemies becoming partners, and like, the entire concept of “scary, but really hot,” and this does all of them so well!
I will admit freely that even before I started the game I was super excited to meet Issa just based on her fantastic design and the fact she was clearly very dangerous, ahahah. But then within the first few text boxes I ended up hooked on the entire game world (the great art and music helped too, of course)! That intro was both very efficient and very natural world-building… I was really impressed!
I was even more impressed with how well the dark atmosphere of the setting was balanced out with funny and heart-warming moments. I never felt like the game became too sad to read or too light-hearted for me to take it seriously: Mell and Issa’s interactions always felt both genuine and delightful to read.
One thing I especially appreciated was that Mell and Issa had genuine reasons to dislike each other, misunderstand each other, and step on each other’s toes – so often I see characters in VNs who are jerks without good explanation so that the player can redeem them through the Power Of Love. The fact that Mell and Issa both had good reasons to distrust each other made it all the more wonderful when they managed to get past that <3
Oh, and I loved the explanation of Issa’s stuffed bears that was in the second bad ending! I’m always so happy when there are little story details in bad ends. It feels like an extra treat for completionists like me!
Thanks for making such a lovely game c:
I actually played this game back when it first came out, but because I enjoyed it so much, I thought I ought to leave a review before playing the new Sofdelux game! Even after half a year, I still remember how charmed I was by the graphics, the music, the wonderful characters (Bea was my favourite, but they're all great)... But more than anything I remember how impressed I was with the game's attention to detail!
23 endings is impressive enough on its own, but I was even more excited when I realized how much detail was put in to little choices that didn't count for endings. I got to try so many different things, like getting different medals at the Passion Festival, and going to the festival at different stages in my friendship with different characters, and every time I discovered a new line of dialogue it made me even happier with the game than I'd been before.
Also, congratulations on finishing the new game! Sofdelux is a great team and I'm excited to see what you've come up with this time. I'll be sure to leave a review when I finish that one too c:
This was a very charming game! And I'm pretty sure it's the first one in which I've been able to date women older than like... possibly 30, but even that might be a high estimate, so that was wonderful as well. What a delightful way to spend a few hours.