Very cool game. The graphics and animations feel very appropriate and good.
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I just played the game and it was good!
Despite the low resolution, the game is very nice. There is one point that struck me and definitely needs to be adjusted: If you hold down the left mouse button, you are invincible and maybe you should limit that with time or energy.
I forgot to leave my comment here, played it again and have to say:
It's a lot of fun and is also varied due to the machine gun and the Space Invader opponents. It would be cool if the player could maybe use the X key to shoot as well, as some people have a different keyboard layout. But otherwise everything was very good (I don't mention the slide on the paddle, there have been enough others who have noted).
Very cool game. And you did it really beautifully with these lighting effects and the good gameplay loop it feels really complete. The slow motion effect is very cool too, but I don't know how to make it and if there is any way to trigger it. That would be handy sometimes. ;)
If it was a conscious choice, then all is well. Even found it very useful because I could estimate where I could stay in which shallow water despite the warning, as well as see the effects of an upgrade. To the music. Personally, I think that even if it only lasts 10 seconds, if it fits and is not annoying, then it's actually quite good. I fail at both points, so I use what already exists. The changes in the music are not actively noticeable, but neither do they have to be. ;)
PICO-8 is of course more difficult with less programming experience, but the game is very good for that and maybe you can share it in the Lexaloffle forum for more feedback and players. :)
The game is very cool and has depth with this integrated shop system and the wide sea area. And you met the limitation very well. The music is also pretty well done (especially in the short time with programming and art) and relaxing. One fun thing that I came across by chance is the debug mode when you press Z + X or C + V. I don't know whether on purpose or not, but you could define a boolean variable that you can toggle on and off for the release version that prevents this. :)
Thanks for your feedback and these are good ideas that I can maybe add for long-term motivation. ;)
Because of the 3 days I didn't have time for more. Was already at the limit, but maybe I can reuse code for menus and collisions in future jams and then integrate a shop. :)
So for 7h the game turned out really great. Maybe not based on the sprites and graphics, but on depth, features and opponent variants. Maybe I would increase the game speed and make the tutorial doors and texts more recognizable, but as I said, it's pretty good for 7h. The music also makes it pleasant.
The game is awesome and a lot of fun. So far the best game I've played so far. I can't think of anything that I would improve and that is very rare. ;)
I rarely download games too, but this time it was worth it. :)
Thank you very much for your feedback! Yes, the balacing has to be adjusted in any case. Unfortunately, I didn't have the time to do this. Was too focused on a lot of less important little things, but unfortunately that's how it is. I was restricted to the colors by the Fantasy Console PICO-8 (limited to 16 colors), but of course there are other ways to adjust this. Thanks for your suggestion and have fun in the jam.
Thank you very much for your feedback! In fact, there is an increasing difficulty, but it is barely noticeable and I wanted to add achievements for fun.
Thank you for playing and hope you enjoyed it. :)
Interesting concept. Had difficulty aiming and guessing how far a shot would go. I was also often hit while charging. Could be because I'm too slow with a touchpad, but I like the idea and the art of the game. The notes on control are very helpful. Personally, however, I would place these a little more prominently or larger. Only read it halfway until I died a couple of times.
Small note for PC gamers: To click a menu item, you have to select it (arrow keys) and enter it with Z / X / C or V. The key Enter itself pauses the game. I hope this helps prevent confusion.
Yes, I think the walls can be more than just black lines. But your game is very good regardless. By the way, I think it's great (I noticed when playing again) that the opponents can kill each other themselves.
The game is really fun and the necessary and limited shots that you can collect give you more depth and more tactics. If you want to improve something, the graphics or the animations wouldn't be bad. But otherwise, it's really addicting!
Thank you! I will think about it. Regarding mobile games, I didn't have enough knowledge and experience to create this. What worked is an Android version that, as far as I know, works too. Thanks for playing and feedback.
Thank you for the honest and good feedback. There are definitely unfair passages that can result from the random placement. So I'm working on a post-jam version that will give the player more control over it. Thank you for playing!
It's really hard and very fast. I'm less comfortable with it, but I guess for those who love games like this, it's a very cool game. The graphics are really good and the sound also fits very well.
So overall a great game.