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A member registered Apr 08, 2015 · View creator page →

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Does the game freezes at startup? I can't manage to reproduce the bug, but I know someone who can't launch the game on windows neither.

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Half is better than a tenth 😉

I'm pretty new to visual novel. I'm just good at building games so far, but I would like to change it  and be good at building stories too.

I'll put my project aside for a while.

Yes, a visual novel! Well done, It's funny and it made me laugh .

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gd files that are in JSON format are not treated as JSON files. I renamed them with *.json extension and include them in the export via the export options. Everything in Godot feels so natural, that's indecent.

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I'm sorry, that's because there's no more content, the game ends here.

In order to "fix it", I need wayyy more time, making a game with a lot of content is so much time consuming. It's the second time I make a narrative game and I think the biggest issue in this kind of game is the lack of time.

I made a model for the spaceship, but It's unused at the moment but still present in the source files (within the store.blend file).

Also I didn't find much time to make it, it's the result of almost 20h of work.

Oops… it sounds that voice acting is missing in the mac build. I must have a look at it.

I really enjoyed the soundtrack

I really loved the mood of the game. Very nice finish, it's a solid entry. Definitely looking for more of it.

Lol, it doesn't work. It just tells me a "Error: out of bounds". I'll remove it, you still can play the game with the Windows and Mac builds.

Hi Elixnova,

Have you looked at the getting started guide? It's a great way to learn how to use Superpowers. Here is the main page.

You should also have a look at working with 3D models if you want to know more about importing assets.

Have a nice day.

No problem :)

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In case someone is looking for the export button (just like me), just click the preview inside a node.

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Tu peux te baser sur l'objet javascript Date. Il te donne l'heure du système à la milliseconde près.
Tu peux à un endroit retenir la date de la frame précédente et faire la différence avec la date actuelle pour connaître le deltaTime. Je m'en sert pour mon horloge Pomodoro car quand le jeu n'a plus le focus dans le navigateur, il n'est plus exécuté et les Update ne sont plus appelés.


Les tiles maps ne prennent pour l'instant pas en charge des grilles autre que carrés.

Pour ce qui est des grilles hexagonales, il va falloir que tu crées toi même le système de grille. Il y a des ressources qui pourraient t'aider à modéliser une telle grille comme cette réponse sur Stack Overflow.

Pour les tilemaps isométriques, il s'agit juste d'une question de point de vue.

Tu peut mettre dans ta scène une caméra isométrique tournée à 45°, puis la pencher de 30° pour créer un effet similaire. Par contre tu n'aura pas d'effet pixel art sur la map.