Recent community posts
Super pretty art, i liked the narrative and the nonverbal dialogue ala Machinarium, the scene transitions confused me, stealing the button gave and an Arrietty vibe XD, good job I love this kind of art makes 2D games show its potential, graphic wise.
Lovely character, i felt a soul reaver vibe, combat is hard af, even using the dash, anyways i like where you are going with it, i tough on a "soul shift" idea for a moment, instead went to the perspective shift.
You rotate the camera and then jump into the hole, in the tutorial it says "The camera is OP" is a joke and the controls at the same time (O left P right), the idea is you belive its 2D but isn't, then you jump with the space bar which is not said but I think is what you will try as is a very common key choice for jump, thanks for playing sorry if it wasn't pleasant experience.
I finished after like 20 levels, super long didn't expect such longevity took me little more than half an hour, very good art and sound, zen is the word, it drags a little near the end but overall super polished and complete!
Liked the hand raw graphics and that they weren't too much digitally touched, It something I want to try myself sometime, I like that elements can be used inside and outside of combat, the progression was smooth.
Wow totally loved this one, I think this is the entry I genuinely enjoyed playing, I love brink of death situations, loved the last 3 levels, I see this one totally being expanded into a full game.
Loved the art and character creator, the puzzles are clever, the movement is floaty and hard sometimes but besides that super good entry, really liked the level in which you have to erase yourself
The difficulty selector is a great addition for a jam, i liked the music and the use of line art, the level structure could be improved sometimes is hard to navigate, the dialog and narrative are interesting and on the right quantity, I liked the RPG elements and the blink ability, I played on medium.
Great you finished it! Yes i wanted a minimalistic artstyle but anyways I had some face expressions textures for the character I couldnt implement and some outline mesh that broke. Thanks for playing and for the feedback!
The controls are a little slippery yes tweaking was in the backlog :P, you just need to jump with pixelman but the isometric perspective forces you to press two arrows at the same time to go the right way, doing multiple persepectives is not optimal XD
Cool perspective you choose, really great ideas here gives me a soul reaver or zelda vibe, it would be great if you could change element on the fly but well that may be just a design decision