Oh heck, this looks bonkers!
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Hey, thanks for playing! Glad you enjoyed it, it was originally made for a small community jam so that explains the length, but I like short and sweet games, too. I've been considering porting the game into the newest version of RPG Maker MV (this was made pretty close to release) and seeing if I can fix some bugs, so maybe look out of a fixed version in the future? I've heard about that loading problem before and its really annoying, so It'd be satisfying to get around to fixing it.
Also I have nothing against stock rpg maker battles, but they do get boring after spending so much time in the community! My newest indev game has said battles, so maybe look out for that in the far far future if you're interested!
Very fun! Like others have said, add some more levels and this would make a great mobile game. I did encounter an error where the screen stayed black after the 2nd level with the yellow bot. I tried pressing space and the arrow keys, but it didn't fix it.
I've made a bunch of games and I couldn't have done it without the combined knowledge of the GameMaker community! As thanks, I'm sharing some project files of complete games for your education and entertainment.
Note: all games are playable, but not perfect. I've only been using GMS a bit less than year, so don't expect much optimization, bug free-ness, etc. Anyway, I find looking at other people's projects interesting, so I figured others would, too :)
(Sorry if this is the wrong place to post this. I wasn't sure.)
Thanks! Glad you enjoyed it! It was difficult to not accidentally make pixel art lol. I really wanted to make some more levels, but I'm glad what I managed to finish is fun enough.
Thanks for playing my game :)
I didn't expect to see a fighting game! I really like the animation and the armor mechanic is very cool. Unfortunately, it's far too easy to win just by mashing buttons. Really needs better AI. Also, when the CPU loses their armor, the player loses theirs, too. Their armor HP is the same, but it disappears on the character.
Impressive effort all the same. I know AI is very difficult, but you've still made a cool proof of concept.
Nice concept, but it's got problems.
-Movement speed is way too fast. Holding the movement keys makes you almost instantly zip across the screen!
- Killing enemies feels very meh. An explosion animation or some sound effects would help a lot.
- The player needs invincibility frames after being hit. If there's a string of bullets coming towards you, then it's really easy to die instantly.
These are pretty simple things to fix and if you do I think you'll have a solid game. Nice effort all the same. I can certainly see what you were going for :)
Loved the title screen and music and I wish it played during the game, too. The sound effects are the best. Medjed is kawaii. Like others have said, there needs to be some sort of feedback when you're hitting enemies. It just feels... flat when you hit stuff. Otherwise solid game, I like the designs. Zeus looked like he was having a great time :D
I liked the graphics and the implication that bazooka cats are a regular, abeit annoying, occurrence. Like HexGridLife said, hit detection is poor. I ended up just running past them and then I ran into a spider and died.
Fix the hit detection and you've got a cute little game.
I could not kill the president. Solid game, but my X key jabbing finger hurts. Seriously though, cool game and using protesters as shields was neat. I liked all the stuff on the screen. Really gave the game a chaotic atmosphere.
Love the concept! Throwing stuff around is a lot of fun. Wish the game window was bigger. I think it would be easier to sort and fling stuff around if it was. Worked well enough, though. Controls were responsive, but picking up smaller objects could be fiddly.
I enjoyed it. Nice job!
Fiddly controls, but fun once you get the hang of it. Sometimes the hit detection felt a little odd though. I liked the game over voice over lol. Graphics were neat. I liked the different backgrounds. Beating up zombies at a fun fare is a great concept that totally needs its own game.
I liked the graphics. The sketchy background was pretty unique. Kinda wish I could shoot faster or manually, but since it' s a mobile game I understand why it autoshoots. It can be frustrating to shoot at an enemy and just keep hitting its bullets, though. I just felt like I didn't have enough control.
Good effort, but the controls made it frustrating.
Oooh, I liked this game! The unsettling atmosphere and creepy-cute aesthetic is totally up my alley. Love the sound design, too. Aesthetics aside, the controls are very responsive and killing enemies has satisfying feedback. A fun and very well polished game.
Very cute game! I loved the chameleon character and the music was adorbs. Graphics were pleasant and painterly, while still keeping an element of ms paint crudeness. Very characterful. I also liked that the game had a paint/color theme. Controls were nice and responsive. I like the jumping a lot. At first, the upwards momentum felt sudden, but it worked well. Level design was okay. I felt there were a lot of parts where you're just running along an empty path with nothing happening. I understand it's more a puzzle platformer than action, but it just felt tedious. Either faster running speed or more compact levels would fix this. Also I encountered a bug on the 3rd level where a crate got stuck: http://oi68.tinypic.com/vfefe8.jpg
All in all though, a solid game. Nice work!