I really loved the feeling of becoming more powerful as I leveled up and being able to place things more quickly and construct larger and larger things more efficiently. Unfortunately once I discovered that there's a level cap, these feelings faded and while I do enjoy constructing things for the sake of it, the sense of progression that had me hooked dissipated. I would really love it if the level cap was removed.
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Really good game! Unfortunately the game didn't go into the minigame battle once I got through the boss's text, but I was able to play it via the main menu. Overall a great experience! Especially liked the death ending, I don't know if there's a way to win or not!
I probably should have gone for making a gun, yeah.
You can get a sword though! It's the wooden stick thing a little to the left of spawn, just walk over it and you should be able to pick it up :D
Still, nice work! The art is really good, and I imagine there was a lot of work put into the mechanics because I've messed with platforming stuff before and it's taken me months to get right.
I really liked it! Presented a good but fair challenge of avoiding the "dissapear".
I noticed that the alcohol appeared to be injected into the toys instead of the typical bottle configuration, all the better!
I really enjoyed this game! I thought for a while it wasn't possible to beat
until I figured out you could pick up the items automatically set down when you get back to the bed xD
really fun challenge! I think this is my favorite game so far.
This is an absolutely amazing game for 24 hours!
It follows the theme really well, harboring a relaxing music track and some really cool looking fishes!
The gameplay is fun as well, I really enjoyed it!
This is freaking amazing! As said in another comment it's so incredibly satisfying with all the ridiculously well designed animations that there's no way to get truly mad when dying. It's an incredible feeling even to get shot, I love the fact that you move a little when you die as well, it's just absolutely amazing!
A couple experiences I had that really make this game special to me:
- After hours of playing through it and (due to my extreme lack of skill) only getting 4/12 of the documents when they all spawned right next to each other, I decided to try something really dumb. I shot straight up when met with a room that had a sky. The bullet went up, and twinkled into nothingness. While it lay somewhere so high I couldn't see it, I wondered if it was even plausible for any game to have a bullet come straight back down, I doubted it would work. Then, slowly, it fell and twinkled back into existance. I stood, awestruck, and when I thought this game couldn't get any better, I heard a faint "whizz" as the bullet flew and hit something I couldn't see. Truly amazing.
- The stanima bar was realistic, but the fact that you can hear your heart pounding as you run makes it really feel like you get exhausted after running a while, but it's amazing that you've added the stanima bar falling faster when you run up stairs, and jerkily as you jump. I also love how when you crawl you can still run, but not as fast as when you stand. I really like this elemant a lot.
- The fact that all enemies have specific weaknesses, the turrets have a spot where it will stop turning, and a spot to disable it entirely. And if you're really too lazy to deal with these weaknesses, you can waste 4-5 bullets on the head and disable it. With the flying drones, each rotor you hit will make it spin awkwardly, the other rotor supporting it alone. If you hit both, the drone falls but remains active, shocking in vain. Really love this!
- And finally, of course, the thing I downloaded the game for! The gun mechanics, all the little clicks and clangs, the fact that you can do anything you can in real life with it. It takes serious skill to do anything quickly and effeciently with it, and when a drone is after you, you usually don't have time to reload a whole nother magazine.
It's all so satisfying! Again, all of these elemants combined make it impossible to get angry when you die, you just smile and try again. Knowing you'll probably never get all 12 documents, but not caring. The game is so good, infact, you aren't playing to win. You're playing to continue experiencing the clicks and clangs, the moments of terror at running out of ammo, and the pure realistic and extremely fun scenario you find yourself in. I abosolutely love it. If it's not too much a bother, as it seems you've taken no corners in designing easily one of the most satisfying FPSs I've ever seen out there, please, continue working on this. Do what the description suggests you planned to do, and move beyond other simulators, making this a real game using all of these awesome mechanics.
I know you probably won't read this all, but thank you so much if you did.
-sincerly, a very drone-shot fan.
That was definitely very interesting, I was exposed, I fed the pit. Definitely a game I would suggest to anyone interested in exploring to your very limits, I never wanted to leave that fire xD but in the end when I did and started feeding the pit, it was much harder to freeze to death.