The driving and drifting feel really good B)
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Great asset (but I have an issue)!
When I use the provided fbx assets in Mixamo, everything works perfectly. However, I modified the assets in Blender 3.6 and exported as fbx, and they no longer worked in Mixamo. I was curious, so I tried opening the unmodified blend files and exporting as fbx. That also didn't work in Mixamo, so I don't think my modifications are the issue. Was looking for some advice on what to do.
Hey Matt, glad you enjoyed the game. Would you be able to let me know what screen resolution you are using? I think the issue is with UI scaling and the clickable part of the button not being in the same location as the visual.
I could never have imagine this game, so hats off to you for that. The only suggestion I could make is it might be interesting if the player had more control over the flop. Perhaps rather than a binary flop right or left, there could be a flop axis controlled by the mouse or analog stick? Perhaps 3 dimensions of flopping? I'm not sure... Though the game certainly gave me a good laugh.
I loved the art style and color selection. Great art, great particle effects. The jumping mechanic felt novel yet familiar, which is a great thing for a jam game. I felt it started off a bit too hard, but I suppose that's to be expected for a Foddian game.
The mechanics are really really fun. The movement options were interesting to explore. The game is a bit too punishing in my opinion, even for a Foddian game. Some visual aspects make it hard to know exactly where your player is in relation to other objects at times. Overall, an amazing game for a jam. Would love to play a fully fleshed out ARPG with these mechanics.
The game was really fun to play and the sense of humor was great. Not sure how Foddian the game is, but it's a great game and an amazing shitpost. I'm sure this would be super popular on Ludwig's subreddit.
Thank you! The part I was missing was AddTorque. I wasn't aware of that function. I was trying to replicate this with HingeJoint2D and RotateAround but AddTorque is way better for this use-case. I went ahead and followed you on Github, thanks again!